Manage, defend, exploit! As the boss, use cards to build, assign staff, and force overtime for profit in this sim/tower defense/card blend. Experience overtime culture from the boss view.
Overwork Empire 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論29 篇評論
96.6%Positive
28 篇好評1 篇負評
推薦數—評分
媒體
5 張圖片
遊戲資訊
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遊戲
發行日期2026年3月29日6 個月前發行
開發人員YanBei發行商YanBei類型策略獨立模擬休閒
12成就
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玩家數更新於 9月18日 下午06:17 UTC · 商店資料更新於 9月22日 上午10:43 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Win10相同處理器intel Core i7-10700 or AMD Ryzen 7 3700Xintel Core i7-13700H顯示卡NVIDIA GTX 3050 or AMD rx5600NVIDIA GTX 3060記憶體8 GB RAM16 GB RAM儲存空間1 GB available space2 GB available space
關於 Overwork Empire
This is a game that combines business simulation, tower defense, and card games.
You assume the role of a ruthless entrepreneur running a gaming company. The game runs on a 20-year cycle. During the preparation phase at the beginning of each year, you must pay rent, salaries, and taxes. If a player runs out of funds due to errors, they can apply for a bank loan. They cannot apply for another loan until the loan is repaid.
During the preparation phase, you can use construction cards to expand the site and build facilities. They can also use hiring cards to hire employees based on project needs. Facilities are divided into R&D, food, and server rooms. You must allocate talent to each department to keep the company running.You can assign skill cards to their bosses and management employees. Cards are divided into construction cards, hiring cards, trap cards, and skill cards.
During the year-long work phase, you can click skill cards on the boss and management staff to attack employees who are exhausted and trying to escape, forcing them to return to their workstations and continue working overtime. Using skill cards consumes action points. Each action point is restored every second.
You can develop multiple projects. Initially, when manpower and funding are insufficient, outsourced projects can be developed to accumulate funds. Once the required conditions are met, in-house projects can be developed. Unlike outsourced projects, in-house projects generate sustained revenue for a certain period of time after completion and have the opportunity to be nominated for awards such as Game of the Year.
When a player wins their first game award, they will be embroiled in a plagiarism lawsuit. This unlocks the plagiarism feature, allowing management staff to infiltrate other companies and steal data. The price is that each instance of plagiarism will result in a lawsuit.
News events occur in the game every year, divided into four sections: Social Welfare, Financial Consulting, Industry News, and Company Development. These events pose challenges to the company's development while also providing new development goals.
Rewards earned from completing tasks can unlock new company systems, easing the pressure of coping with these challenges.
The game has multiple endings, including bankruptcy, acquisition, and a perfect ending.