An idle loot RPG that lives in a strip above your taskbar. Your character fights somewhere deep and dark while you get on with your day. You decide how far down to send them — then glance at the bottom of your screen to see what came back up.
Overdepth 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
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24 小時—7 天—趨勢持平
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遊戲資訊
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遊戲
發行日期Q4 20267 天後發行
開發人員Artur Matsuk發行商Artur Matsuk類型獨立角色扮演休閒
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月23日 上午02:03 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 (64-bit)—處理器Any 64-bit dual-core processor—顯示卡Any GPU with OpenGL 3.3 support—記憶體2 GB RAM—儲存空間500 MB available space—
關於 Overdepth
It plays while you're doing something else
Overdepth is an idle loot RPG that lives in a thin strip above your taskbar. Not a window to keep on top of — a line at the bottom of your screen where a small figure is fighting something you can't quite see. You send them down, you go back to work, and a few minutes later there's a new bow in the tray.One decision, made over and over
How deep do you send them? Deeper is meaner, and meaner drops better — rarer things, things with names. Deeper is also where your character stops coming back. A lost run costs nothing but the time it took, so the question is never "can I afford this", it's "am I ready yet".
Then something drops that doesn't raise a number but changes a rule. Healing stops working entirely, and everything you swing hits twice as hard. Every blow lands as a critical, and every blow lands for less. Armor stops protecting you and starts healing you.
There is no correct build to go and look up. Armor, evasion, crit, lifesteal, flat damage — all of them get deep, and none of them gets deep the same way. So you pick one because you like how it fights rather than because a guide told you to, and you keep three of them at once so you can change your mind without unpicking anything.
Eventually the ladder stops having a bottom, and the only thing left to measure yourself against is the leaderboard. You can open anyone on it and see exactly what they were wearing when they got there.Built to be ignored
It keeps going while it's closed and catches you up when you're back. Every depth you reach stays reached, and gear you outgrow becomes the dust that improves the gear you kept — nothing that drops is wasted. No ads, no energy, no timers. Fold it down to a line and forget about it for a day. It'll still be down there, going deeper.
常見問題
Steam 目前未列出 Overdepth 的價格。
Overdepth 尚未發行。預定發行日期:Q4 2026。
最低配備:Windows 10 (64-bit), Any 64-bit dual-core processor, Any GPU with OpenGL 3.3 support, 2 GB RAM。上方的系統需求卡片比較了各平台的最低與建議配備。