A single-player space-strategy roguelite about reconquering a shattered empire across a procedurally generated galaxy. Plan fleet battles that unfold on your orders, and drive ground invasions front by front across the planet below. Every ship, crew, and army you lose is gone for good.
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遊戲資訊
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遊戲
發行日期20273 個月後發行
開發人員Redglyph發行商Redglyph類型策略獨立
—成就—DLC5125050App ID
相容性與功能
Windows · macOS未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
系統需求
最低配備建議配備作業系統Windows 10 64-bitWindows 11 64-bit處理器Intel Core i3-4130 or AMD FX-6300Intel Core i5-8400 or AMD Ryzen 5 2600顯示卡OpenGL 3.3 compatible, 1 GB VRAM (Intel HD 4400, GeForce GT 730, Radeon R7 240)GeForce GTX 1050 or Radeon RX 560, 2 GB VRAM記憶體4 GB RAM8 GB RAM儲存空間1 GB available space相同
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THE CALL
Civil war shattered the Empire. The Throne’s power diminished, and an empire that once spanned the galaxy became a shadow of its former self. Yesterday’s rebels are becoming rulers in their own right, while whole sectors bow to usurpers who have had years to turn rebellion into rule.
In its darkest hour, the Throne recalls you: a commander forged in an older, harsher age, who still remembers how to win its wars.
What remains cannot be squandered. The Throne has committed its dwindling strength to a single reconquest: break the usurpers, reclaim their worlds, and bring the lost sectors back into the imperial fold.
There is no room for failure. No second chance.
Make the Empire whole again.
Sector by sector. Star by star. World by world.
THE CAMPAIGN
The reconquest is one continuous campaign through procedurally generated sectors and star systems.
Each sector forms a new route through mostly hostile stars toward its sector capital.
Battles, ambushes, and dialogue encounters stand along the way, bringing risks, choices, and rewards.
Conquer the habitable worlds of a hostile system to return it to imperial control and open the way deeper into enemy territory.
System by system, the campaign pushes toward the heart of the rebellion.
THE ORBITS
Fleet engagements are fought at orbital points of interest throughout the campaign.
Combat is an auto-battler. Compose the fleet, decide what to commit, and prepare each ship with its own weapons and modules before battle.
Fighting strength is shaped by crew experience, ship captains, equipment, and an upgrade tree that develops across the campaign, improving fleet, ship, and army capabilities.
Once the engagement begins, ships fight autonomously according to the battle plan. Individual vessels are not directly controlled, but active command skills can still be deployed at critical moments to influence the fight.
What survives carries on, battle after battle, deeper into the campaign.
LANDFALL
Winning orbit is only the beginning. Habited worlds must be taken on the ground, province by province.
Planetary invasions play as an operational RTS. Direct the fronts, choose where to attack or reinforce, and let armies carry out those orders without individual unit control.
The same upgrade tree that develops the fleet also strengthens the armies. Select the best troops for each landfall and carry proven forces forward from one invasion to the next.
Borders shift as provinces fall and counterattacks develop. Break through to the enemy seat of power and capture its capital to secure the world.
THE TOLL
Every battle leaves a mark on the campaign.
Ships destroyed in orbit are gone. Crews lost with them do not return. Armies spent taking a world are no longer there for the next one.
What survives carries forward. What is lost must be fought without.
If the fleet is destroyed, the reconquest ends with it.
One campaign. One chance to make it through.
玩家數更新於 — · 商店資料更新於 9月23日 上午01:50 UTC · 來源:SteamWebAPI