Manage dev teams. Hit deadlines. Deliver quality. OTIF is a kanban board simulation where every hire, every card, and every decision has a cost — and the client is watching.
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遊戲資訊
關於此遊戲
遊戲
發行日期Q4 20266 天後發行
開發人員RealLate Software發行商RealLate Software類型策略搶先體驗
—成就—DLC4646420
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月22日 下午11:26 UTC · 來源:SteamWebAPI
OTIF puts you in front of the whiteboard.
You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,
In Full. How you get there is up to you.
BUILD YOUR TEAM
Hire junior and senior developers, QA engineers, and project managers — each with their
own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large
tasks. A senior costs three times as much but rarely fails.
OTIF puts you in the chair of a delivery-obsessed project manager.
You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,
In Full. How you get there is up to you.
BUILD YOUR TEAM
Hire junior and senior developers, QA engineers, and project managers. Each has their
own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large
tasks. A senior costs three times as much but rarely fails.
MANAGE YOUR BACKLOG
Every feature starts as a card. Move it from Backlog → To Do → In Progress → Testing →
Done. Sounds simple. It isn't. Cards stall, bugs surface, rework happens. Your velocity
depends entirely on whether you staffed correctly.
WATCH THE CLOCK
Time runs in real days — and you control the speed. Pause to think. Fast-forward when
things are flowing. The deadline doesn't care.
SCORE LIKE A CLIENT
At the end of each project you receive an executive retrospective: Speed, Quality,
Features Delivered, Cost Efficiency. Hit all four and you've earned it. Compromise on
one and explain why.
FEATURES
— Kanban board simulation with realistic team dynamics
— T-shirt sizing system: XS tasks to XL subsystems
— Role-based processing with skill caps and quality risk
— Variable time speed (0.25× to 8×) with full pause control
— Budget tracking with daily team burn rate
— Post-delivery retrospective with scored metrics
— Multiple levels across different client scenarios
— Clean, professional whiteboard interface
This demo includes the first two levels. The full game features additional clients,
team constraints, and increasingly brutal delivery pressures.
常見問題
Steam 目前未列出 On Time In Full 的價格。
On Time In Full 尚未發行。預定發行日期:Q4 2026。
最低配備:Windows 10 64-bit, Intel Core i3 or equivalent, Any GPU supporting OpenGL 3.3, 4 GB RAM。上方的系統需求卡片比較了各平台的最低與建議配備。
Steam 標示 On Time In Full 需要 500 MB 的可用硬碟空間。
這款遊戲目前還沒有 Steam 評論。
沒有,Steam 並未列出 On Time In Full 支援繁體中文。Steam 上 On Time In Full 共列出 1 種語言,皆未提供完整語音。
沒有,Steam 將 On Time In Full 列為單人遊戲。
SteamStatistics 上的 On Time In Full Steam 圖表提供即時玩家人數,以及 24 小時、7 天與 30 天曲線,至少每十分鐘更新一次。
在 Steam 上,On Time In Full 支援以下平台:Windows。未列出控制器支援。