A clever grid-based puzzler about thinking ahead: queue movement commands for a hungry animal, watch them execute, and debug your route when things go wrong. Each level introduces new mechanics like keys, switches, hazards, and jumps, turning simple paths into satisfying logic challenges.
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玩家人數—24 小時 —
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30 天峰值玩家0平均 —
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24 小時—7 天—趨勢持平
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7 張圖片
遊戲資訊
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遊戲
發行日期20273 個月後發行
開發人員Echo Titan發行商Echo Titan類型休閒
—成就—DLC4748810App ID
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午02:37 UTC · 來源:SteamWebAPI
輔助功能與音訊Custom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed Input
更多Adjustable Text SizePlayable At Your Own PaceTouch Only Option
系統需求
最低配備建議配備作業系統10—處理器1 GHz—顯示卡2 Gb—
關於 OmNomNom
Omnomnom is a grid-based puzzle game where you plan first and move later. Each level is a small tactical playground: a cute animal, a tasty target, and a maze of obstacles and interactive tiles. Your job is to write a sequence of movement commands, press Play, and watch your plan execute step by step. If the route fails, you jump back to planning, tweak your “program” and try again.
What starts as simple left/right/up/down quickly grows into satisfying logic puzzles. Levels introduce collectibles along the path and tiles that change how movement works. You’ll push boxes, open gates with buttons, hunt for keys to unlock new routes, ride conveyor belts, bounce forward, and teleport across the map. Some stages even include moving hazards or patrolling obstacles that force you to think ahead and time your route carefully.
The challenge is not just reaching the finish, but reaching it well. Optimize your command sequence to earn more stars, unlock new characters, and take on increasingly complex grids as the game expands from tiny beginner maps to larger, brainier layouts.
Plan. Run. Debug. Nom.