Your deck is your code. Build branching, looping programs from cards to hit byte targets and outwit rival hackers. A programming-themed roguelike deckbuilder with a heat-driven mastery climb, runaway combos, and a final boss who's been watching you the whole time.
Nybble 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
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100.0%9 user reviews
9 篇好評0 篇負評
推薦數—評分
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7 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年7月1日3 個月前發行
開發人員Gummy Skunk發行商Gummy Skunk類型獨立
28成就1DLC4766500App ID
關於此遊戲
玩家數更新於 9月19日 上午04:41 UTC · 商店資料更新於 9月22日 上午08:43 UTC · 來源:SteamWebAPI
輔助功能與音訊Camera ComfortColor AlternativesCustom Volume ControlsMouse Only Option
更多Adjustable Text SizePlayable At Your Own PaceSubtitle Options
系統需求
最低配備建議配備作業系統Windows 10 64-bitWindows 11 64-bit處理器Dual-core 2.0 GHz (Intel Core i3-4xxx / AMD FX equivalent or newer)Quad-core 2.5 GHz or better顯示卡Integrated graphics with WebGL 2.0 support (Intel HD 4000 / equivalent)Any dedicated GPU, or modern integrated (Intel Iris Xe / AMD Radeon equivalent)記憶體4 GB RAM8 GB RAM儲存空間500 MB available space1 GB available space
關於 Nybble
You don’t play cards. You compile them.
Nybble is a roguelike deckbuilder where every card is a line of code. Stack them into loops. Wrap them in conditionals. Chain detonations that rewrite your program mid-run. Then hit run and watch your logic turn into bytes - or watch a single misplaced statement crash the whole thing.
Twelve hackers, twelve playstyles. Each unlockable hacker rewires the rules: one rewards minimalist programs, another thrives on chaos and explosions, another lets you operate silently. Pick your kit, climb the heat ladder, and learn the shape of every deck you can build.
A meta-economy with teeth. Spend codecoin in the shop between levels. Snap up packages like regex, webhook, prefetch, prometheus - that bend the rules in your favor. Some are common, some you’ll only see once, some unlock only after you’ve already beaten them.
The Architect is waiting. Climb the levels. Survive the bosses. Cross the threshold. Whatever happens at the end of the run isn’t on the page yet - you’ll have to compile it yourself.
Features
- 12 unlockable hackers, each with unique mechanics
- 100+ cards: functions, variables, loops, bugs, and events
- 100+ packages that combo, stack, and occasionally betray you
- A heat system with 5+ difficulty tiers per hacker
- Endless mode for after you’ve mastered the climb
- Original soundtrack
The Deeper the Nest, the Bigger the Payout
Hackers turns conditionals into engines. Wrap a passing branch in a loop, tuck another conditional inside, and the executor keeps folding back through your program: one card firing dozens of times before the run ends.
This isn't a solitaire game with a coat of paint. Cards nest. Loops run loops. Conditionals gate whole subroutines.
Some Cards Are Meant to Explode
b0mb4rd13r's deck runs hot. Detonating a card ripples through the cards around it. Set up the chain and watch a single run cascade into a screen-shaking payout.
Every Hacker Rewrites the Rules
Twelve unlockable hackers, each with a starting deck and a passive that reshapes the whole game. Detonation specialists, chance-warping gamblers, chaos ghosts, conditional obsessives. The meta shifts entirely depending on who you bring.
Learn JavaScript, if you want to.
Flip on Engineer Mode and your program renders as real syntax-highlighted JavaScript instead of card art. Every card shows its source, loops become for (let i = 0; i < N; i++), and toggling a comment turns any line into dead code. Optional, cosmetic, quietly educational.
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