Nullwake is an atmospheric psychological horror with a gripping story, realistic graphics, and unexpected jump scares. But here, you will fear not just the scares — the atmosphere itself will make your heart stop.
Nullwake 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
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正在收集每日樣本目前只有一天的歷史資料,曲線至少需要兩個樣本。
24 小時—7 天—趨勢持平
評論15 篇評論
73.3%Mostly Positive
11 篇好評4 篇負評
推薦數—評分
媒體
13 張圖片
遊戲資訊
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遊戲
發行日期2025年10月29日11 個月前發行
開發人員DIG Games發行商DIG Games類型動作策略冒險獨立
—成就
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玩家數更新於 9月18日 下午09:57 UTC · 商店資料更新於 9月22日 下午12:24 UTC · 來源:SteamWebAPI
NULLWAKE
NullWake is a psychological horror game about isolation, uncertainty, and the slow collapse of reality.
You wake up in an abandoned hospital.
The building feels familiar, almost safe — until small details begin to feel wrong.
Lights flicker. Corridors stretch longer than they should.
The world does not break all at once. It erodes.
As you move forward, the environment changes around you.
A deserted town. Empty streets. Mannequins standing where no one should be.
Locations blend together, as if different worlds are overlapping.
NullWake does not explain everything.
It lets you notice what should not exist.
Fear here is not constant — it waits.
ATMOSPHERE OVER ACTION
The horror in NullWake is built on tension, silence, and expectation.
There are moments where nothing happens.
Those moments are intentional.
Enemies do not follow predictable rules.
Sometimes the safest option is to stop moving.
Sometimes stopping is the worst choice you can make.
A FRAGMENTED STORY
The story is told through environments, visual clues, and subtle changes in the world.
Not everything you see can be trusted.
Reality shifts slowly, and the game never tells you exactly when it happens.
FEATURES
Psychological horror focused on atmosphere and tension
Multiple interconnected locations
Unpredictable enemy behavior
Environmental storytelling
A slow, oppressive pacing inspired by classic horror experiences
NullWake is not loud.
It does not rush you.
It waits for you to realize that something is wrong.
And by then, it is already too late.