At a station on the boundary between worlds, you work as an attendant: maintaining order and guiding departing souls to their trains. Each day has a clear start and end; your completed duties and results expand and improve the station, and small changes on the platform mark its progress.
Nowhere Station 上線人數與 Steam 圖表
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遊戲資訊
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遊戲
發行日期—發行日期未公布
開發人員BYEONGHO PARK, CHANGMIN KANG, JAESUNG HAN, GYUBIN KIM, DONGHYUK KIM, INYONG CHOI發行商BYEONGHO PARK類型免費遊玩模擬休閒
最低配備建議配備作業系統Windows10/11相同處理器i5-7400相同顯示卡NVIDIA GTX 1050 Ti相同記憶體8 GB RAM相同儲存空間30 GB available space相同
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About This Game
Overview
Nowhere Station is a cooperative simulation game set in a train station that serves those who can no longer remain in the world. Players divide into four complementary roles—Ticketing, Cleaning, Repair, and Security—and operate the station in day-by-day sessions. Each session lasts approximately 15–18 minutes, during which the team must complete duties, maintain stability, and meet clear operational goals. At the end of the day, performance is evaluated and contributes to the station’s long-term growth.
World & Concept
This terminal is a final stop for souls preparing to depart. Passengers exchange fragments of their memories for passage, while station staff oversee and safeguard the process. The Memory Shards you handle are both remnants of a life and a resource: by offering them to the statue within the station, new areas and facilities are unveiled. Instability is an ever-present risk—unsettled spirits may surge, and critical systems can fail—so teamwork and sound judgment are essential to preserve order.
Core Gameplay
- Role-Driven Co-op:
- Ticketing demands quick, accurate decisions under time pressure.
- Cleaning removes contamination that can block or delay other tasks.
- Repair restores facilities through interactive minigames and timing challenges.
- Security contains and purifies unstable spirits to protect the team and passengers.
These roles are tightly interlinked, so coordination and communication directly affect success.
- Focused Daily Loop:
Short, goal-oriented sessions (15–18 minutes) deliver immediate feedback and encourage iteration, mastery, and clear team roles.
- Long-Term Growth & Choice:
Use Memory Shards to expand the station, enhance functions through shops and installations, interact with special NPCs who appear for limited periods, and unlock narrative branches and multiple endings shaped by your choices and results.
Target Audience
Designed for players who enjoy cooperative management loops, concise yet intense sessions, and atmospheric worldbuilding with meaningful progression and branching narrative outcomes.
玩家數更新於 — · 商店資料更新於 9月23日 上午12:04 UTC · 來源:SteamWebAPI