You are the person who decides what plays, and when. One cinema, seven days, five slots a day. Which new release to sign, which revival to licence, what to spend on the house, whose trust to keep. These are the calls a cinema programmer makes, week after week.
NOW SHOWING: A Cinema Programming Game 上線人數與 Steam 圖表
輔助功能與音訊Adjustable DifficultyPlayable without Timed Input
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系統需求
最低配備建議配備作業系統Windows 10 64-bit or later相同處理器Dual-core 2.0 GHz or better相同顯示卡Integrated graphics相同記憶體4 GB RAM相同儲存空間500 MB available space相同
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You decide what plays, and when.
Seven days. Five start times a day. Thirty-five screenings to fill, and never quite the right films to fill them with. Welcome to the chair.
Read the week before you book it
Five audiences come to your house — families, youth, working adults, seniors, cinephiles — and they do not come at the same hours. The film that sells out Saturday at seven plays to an empty room on Tuesday morning. Every cell on the board tells you who is likely to walk in. What you put there is your call.
Sign the new release, or licence the revival
Distributors offer you new films on their terms: a minimum number of runs, sometimes a clause demanding your best slots. Take the deal and you owe them those screenings. Revivals work the other way — you buy a fixed number of runs outright, and every booking spends one. A shelf of old films you own outright is freedom. A tentpole with a prime-time clause is leverage. You will want both, and you will not be able to afford both.
Two kinds of trust, and they pull apart
Standing is what the public thinks of your house. Credit is what distributors think of your word. Standing fills seats; credit decides which films you are offered at all. Serving one usually costs you the other — and some weeks the right move is to pay the penalty, break the contract, and keep the audience.
Spend where it pays
Better seats. Better sound and projection. A concession stand people actually use. Staff who make them come back. Or put the money into advertising this week and see it return by Sunday. The house you end up with is the one you chose to build.
Choose how long you have
Thirty weeks, sixty, or a hundred. The term is the difficulty, and it is also how much of this game you will get to see. Pick it once, at the start. It does not change.
Then find out what the week was worth
Open the doors and watch it run: the house counts up day by day, and the numbers land. At the end of your term, a certificate — Staff to CEO — printed with your cinema's name and the figures that got you there.
What is not in here
It does not run on a clock you cannot see. Nothing grows while you are away, nothing needs checking in on, and there is nothing you can pay to make time pass faster. It does not go on forever either: you set the length before you start, and at the end you are graded on what you did with it. Every film is invented — not one is a real title, and not one is a parody of one. One cinema, in Japan, for exactly as long as you chose.
玩家數更新於 9月23日 上午12:16 UTC · 商店資料更新於 9月22日 上午12:15 UTC · 來源:SteamWebAPI
常見問題
NOW SHOWING: A Cinema Programming Game 在 Steam US 區商店的售價為 $12.99。自 2026年9月23日 以來,本站記錄到的最低價為 $12.99。Steam 在 14 個地區為這款遊戲分別定價,各地區價格列於上方。
NOW SHOWING: A Cinema Programming Game 由Battery Games打造,於 2026年9月22日 發行。3 天前發行。
最低配備:Windows 10 64-bit or later, Dual-core 2.0 GHz or better, Integrated graphics, 4 GB RAM。上方的系統需求卡片比較了各平台的最低與建議配備。
Steam 標示 NOW SHOWING: A Cinema Programming Game 需要 500 MB 的可用硬碟空間。
這款遊戲目前還沒有 Steam 評論。
沒有,Steam 並未列出 NOW SHOWING: A Cinema Programming Game 支援繁體中文。Steam 上 NOW SHOWING: A Cinema Programming Game 共列出 2 種語言,皆未提供完整語音。
沒有,Steam 將 NOW SHOWING: A Cinema Programming Game 列為單人遊戲。