Drones have taken the city. You have one drone, a machine gun and a missile lock. Hunt them across 60 missions and six environments, dodging minefields and rooftop turrets, and bring down four boss craft before they bring down you.
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[h2]THE CITY IS THEIRS. TAKE IT BACK.[/h2]
A swarm of unmanned drones has occupied the airspace above the city. They fly in formation, they break when you close in, and the ones you leave alive land on rooftops and start shooting back.
You have one drone. Go and get them.
[h2]HUNT, DON'T RACE[/h2]
No checkpoints, no lap times. Every mission is a pursuit: close the distance, hold the lock, and put them down before they put you down. Machine gun for the ones in front of you, missiles for the ones weaving through the skyline.
[list]
[*][b]Lock-on missiles[/b] — hold the reticle long enough to acquire, then let the missile do the chasing
[*][b]Sustained machine gun[/b] — for when the target is close and you want it personal
[*][b]Radar and threat indicators[/b] — because a drone that breaks hard is a drone you will lose
[/list]
[h2]60 MISSIONS. SIX SKIES.[/h2]
Three cities, an open sea, a desert and a mountain range. The environment changes what a chase means — canyons to lose them in, open water with nowhere to hide.
[list]
[*][b]60 hand-tuned missions[/b] with a campaign map and star ratings
[*][b]Four boss craft[/b] — a carrier, a gunship, a stealth interceptor and a bomber, each laying mines you have to fly through
[*][b]Rooftop turrets[/b] from the mid-campaign on: leave a drone alive and it becomes a gun emplacement you have to route around
[*][b]Eight flyable drones[/b], unlocked as you play
[/list]
[h2]SCORED ON MARKSMANSHIP[/h2]
Stars are earned on accuracy, not speed. Finishing a mission is one star. Hitting what you aim at is three.
[h2]BUILT FOR PC[/h2]
[list]
[*]Full gamepad and keyboard support
[*]Resolution and fullscreen options, borderless or windowed
[*]No online requirement — the whole campaign plays offline
[*]No microtransactions, no ads
[/list]