First-person parkour. Run, fall, get back up. Chain wall-jumps and boosts to crush the times of other damned souls. No enemies—only time can judge you.
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遊戲
發行日期2026年6月12日4 個月前發行
開發人員KTENIUM發行商KTENIUM類型免費遊玩運動
15成就—DLC4673920
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玩家數更新於 9月19日 上午03:53 UTC · 商店資料更新於 9月22日 下午10:25 UTC · 來源:SteamWebAPI
Run. Fall. Rise again.
NEVEREND is a first-person parkour game where time is your only enemy. No combat, no enemies. Just you, your momentum, and a stopwatch that knows no mercy.
Each level is a vertical cathedral designed to be traversed fast, clean, and ruthlessly.
◆ Movement ◆
- Wall-jump with momentary acceleration and FOV kick — every wall becomes a springboard.
- Coyote jump — a window of grace after leaving a ledge, because pixel-perfect precision shouldn't kill your flow.
- Preserved Momentum on all combos — your mistakes and your flashes of genius stay visible on screen.
◆ Speedrun-first ◆
- Millisecond timer always visible, managed code-side with anti-speedhack validation (comparing engine time vs. system clock).
- Instant RETRY (R key) — no menus, no waiting.
- Tuned Run-feel: accelerated gravity on falls, FOV kick on launch, speed vignette on wall-jumps.
◆ Competition ◆
- Level Leaderboards: Top 10, your personal best, and the Steam names of those right ahead of you.
- Global Ranking on the home screen — Top 20 + your own line, no matter where you stand.
- Anti-cheat: Artificially accelerated runs are rejected; the rankings remain pure.
◆ For whom? ◆
If you loved the timing of Mirror's Edge, the pressure of a PB in SUPERHOT, or the cold rage of Trackmania on a nightcore loop — you are home.
If you’re looking for a quiet, narrative game, look elsewhere. NEVEREND doesn't hold your hand, gives you no reason to run, and throws you naked against the clock.
◆ Features ◆
- First-person, keyboard/mouse controls (fully rebindable).
- Adjustable FOV up to 150°.
- Spatial Audio (ambient music + SFX synchronized to your actions).
- Steam Integration: Persona name in leaderboards, persistent runs.
- No microtransactions. No paid DLCs planned.
"The ground is not your enemy. The wall is not your enemy. You, in a fraction of a second, will be your own enemy."