Survival horror about sanity balancing affecting gameplay in a steampunk world of phobias, full of dangerous entities, anomalies and randomly generated puzzles.
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開發人員Omegan's Domain發行商Omegan's Domain類型冒險
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= Who are you when your mind becomes your enemy? =
A survival horror in a surreal steampunk world of human phobias. Balance your mental health, which not only shapes your gameplay but also changes the reality around you. Escape from terrifying entities and capricious anomalies, and solve puzzles in randomly generated levels to discover who you are.
= Protagonist =
You play as a young mysterious girl with animalistic features like a tail, long neck and half-animal limbs, who is trapped in this world.
She doesn't remember her past, her purpose... or even her name.
The only clue is a small, pink door that appears at the end of each level that leads to the next stage.
Will one of them open the way to freedom or will it drag her deeper into the abyss?
= World of Phobia =
Every entity, every room, every anomaly is a piece of a puzzle that you must solve. Randomly generated levels ensure that each playthrough is unique – from abandoned houses to ruined asylums to dark, overgrown parks.
Remember: walls and ceilings can become paths. Mirrors can be gates. Nothing is obvious.
Encounter entities inspired by human fears: the Ticking Watcher tracks your every move, Coulrophobia teleports behind you with hysterical laughter, and Megalophobia, a giant robot, tries to crush you. Anomalies, like fog or pulsating shadows, change the world depending on your mental state.
= Manage Mental Health =
Forget about classic health – your survival depends on three senses: Sight, Hearing, and Feeling. Each affects the protagonist and the world.
Sight: You see a bridge – but after a while the bridge is gone.
Hearing: You hear the footsteps of invisible creatures or whispers in your head – do they suggest a way or lead you into a trap?
Feeling: At low levels, you move heavy statues; at medium, you jump over obstacles; at high, you walk on walls.
Extreme states of mental health – too high or too low – threaten madness and the end of the game. Balance to survive.
= Solve puzzles, discover secrets =
Your escape route will not be easy. Move massive statues, find hidden keys, activate mechanical switches – all this to solve puzzles that test both your wits and courage. Each location hides elements of the narrative that lead to the discovery of the truth about the protagonist, her past, and what the surreal world of phobias symbolizes.
= Game Features =
• Unusual mental health system: Three health-representing senses change the player's perception and the gameplay.
• Randomly generated locations: Each session is a new layout of rooms, puzzles, objects and entities. From libraries to industrial halls, the world is constantly changing.
• Steampunk nightmares: Encounter entities based on real phobias - from humanoid automatons to extreme hunters such as Phobophobia or Megalophobia.
• Balance instead of fighting: You can't fight. You can only survive, keep your balance and... run away.
• Puzzles and interactions: Move blocks, manipulate gravity, and use your hearing to discover secrets. The world reacts dynamically to your mental state.