Mazlide is a grid-based logic puzzle game featuring a 350-level campaign across seven themed worlds, 50 000+ official puzzles, unlimited generated levels, daily challenges, online duels, leaderboards, and a weekly community boss.
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發行日期2026年9月4日20 天前發行
開發人員Mazlide Studio發行商Mazlide Studio類型獨立休閒搶先體驗
—成就—DLC
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玩家數更新於 9月19日 上午07:21 UTC · 商店資料更新於 9月22日 下午07:59 UTC · 來源:SteamWebAPI
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READ ME !! ^^ : Game just released on 4th september. Do not hesitate to roast me, send new ideas, feedback of any form, I will make sure to read all of it and update the game as much I as can to make this game better <3
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I created this game because I’ve always been a fan of movement puzzles in Pokémon games (the ice caves).
In this game there are 3 modes, campaign, multiplayer and endless.
The campaign:
-7 worlds with their own visual theme.
-50 levels per world.
The levels get harder and harder (I’m personally at level 270 and it takes me 10-15 minutes per level, sometimes even more!). Each campaign has its own set of cosmetic rewards available in multiplayer!
Multiplayer:
-50,000+ official levels (and this is only the beginning ^^). Difficulty 5 to 30 (corresponding to the minimum number of moves).
-1v1 against players from all around the world.
-1v1 available against friends.
-Global leaderboard for difficulties 5, 10, 15, 20, 25 and 30.
-1v1 leaderboard
-Daily challenge: the same 5 random levels for everyone, the fastest time wins!
-1 Boss every week: players deal damage to it by completing ranked levels, a reward will be waiting for the best hunters.
-Possibility to customize the game skin, your character, your trail, your profile icon as well as your profile frame (the profile icon and frame are visible to other players in the leaderboards etc.)
-Level history to analyze levels played in 1v1 or solo ranked levels.
-Map Rating mode: allows players to give each map a difficulty rating, which makes it possible to select the best maps in future updates, to offer a harder campaign, or more difficult challenges)
Infinity mode:
Allows you to play with the generation settings to create custom-made levels. Unlocks after completing world 4 in the campaign.
I hope you’ll enjoy the game, I can’t wait to make it evolve based on the community’s feedback, and I have plenty of ideas for what comes next!
Think. Trace. Master the grid.