An idle game where every coin is a real collision. Build a marble mill, watch it grow into a roaring machine — and finish it in one satisfying evening. 100% achievements in ~3 hours, endless sandbox after. An idle game that ends.
Marble Mill 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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媒體
6 張圖片
遊戲資訊
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遊戲
發行日期Q4 20267 天後發行
開發人員StoneForge Labs發行商StoneForge Labs類型獨立模擬休閒
—成就—DLC
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午01:50 UTC · 來源:SteamWebAPI
輔助功能與音訊Custom Volume ControlsMouse Only OptionPlayable without Timed InputSave Anytime
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 11 64-bit相同處理器Dual-core 2.0 GHzQuad-core 2.5 GHz顯示卡Vulkan 1.0 capable integrated graphics (Intel HD 520 / Iris or newer)Vulkan 1.0 capable GPU with current Mesa drivers記憶體4 GB RAM8 GB RAM儲存空間300 MB available space相同
關於 Marble Mill
Every coin you earn, you can see happen.
No abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. That's the whole game, and it's the whole difference. Buy an upgrade and the mill physically rebuilds itself: a new marble rolls in, a new ring bolts on, a bumper lights up. The numbers are a by-product of the machine.
THIS GAME ENDS. ON PURPOSE.
- ~3 hours to the finale — a real ending, with credits.
- 100% of the achievements are reachable in that time. No grind wall, no season pass.
- No dark patterns. No microtransactions. No "wait 4 hours or pay". No ads. Ever.
Then, if you want to stay: an endless sandbox with everything unlocked.
The mill is an instrument
Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — copper C, silver G, gold D, diamond A — so you can hear your progress with your eyes closed. Copper is a muted wooden tock; diamond is glass.
At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.
Build it out, melt it down
- Rings bolt on one by one — the machine grows outward like a mandala, up to six rings.
- Five bumper types: peg, bell, mint (coin geyser), amplifier, prism.
- Melt the mill down to keep permanent ingots, then rebuild faster in a new material — copper, silver, gold, diamond.
- Every melt deals you three perk cards and you keep one for the run. A reroll costs an ingot.
- A rare golden marble rolls through. Click it in time for a bonus. Miss it and you lose nothing.
ASMR mode
One key hides the whole interface. No numbers, no shop, no events — just the machine and the chimes.
Good to know
- There is no offline income. The mill runs while you're watching it — this is a game you sit with, not a tab you check.
- It's short by design: ~3 hours to 100%, and then a sandbox to play in.
- Runs on integrated graphics. It's meant for a laptop on a quiet evening.
More from StoneForge Labs
This mill builds itself. In Ballfall you build your own — marble by marble.Wishlist Ballfall