Magengaard is a 3D PvP arena game where spells are cast by drawing glyphs. Explore the fantasy world of the Academy, meet its inhabitants, uncover its mysteries, and master your skills in the arena.
Magengaard 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期20269 個月前發行
開發人員Star Monarch發行商Star Monarch類型動作冒險獨立
—成就—DLC
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午01:57 UTC · 來源:SteamWebAPI
Esteemed Ward of the Academy,
The Council congratulates you on your completion of Upper School. Our records show your exceptional performance in elemental combat throughout your primary studies. We invite you to proceed to the University level and train your skills in the arena. We think you have what it takes to become a champion.
We hope to see you soon.
— The Council
Elemancy is not an easy craft to master. It demands discipline of both mind and body — and nowhere is that discipline tested more than in the arena.
Compete in fast paced, action-heavy PvP matches. Write runes to conjure your incantations, and draw to command them. Read your opponent. Outmaneuver, outthink, outlast.
How high will you rise?
Elemancy is first and foremost a language. Each incantation is conjured by drawing a set of runes A single Element Rune defines the spell’s nature, and one or more Form Runes shape its behavior. Discover new combinations. Master the vocabulary.
A conjured incantation appears the moment its runes are complete. From there, your casting pen becomes your weapon. How you move determines what your spell does Commands include:
- Slow Drag — for slow precise control
- Fast Swipe — for fast throwing motions
- Circle — to localize
Elemancy draws its name from the elements themselves. Each incantation belongs to one, and each element serves a distinct purpose in combat. The world is an equilibrium of all of them — tip that balance in your favor.
Fire — Relentless and aggressive. Burns opponents over time.
Earth — Patient and strategic. Construct structures mid-combat to control space
Water — Calculated and adaptive. Debuff and damage your opponent while shielding yourself from fire.
No two fights are the same. Every arena is a living environment with its own geometry, hazards, and advantages waiting to be exploited. The best elemancers don’t just master their spells — they master the land beneath their feet.
Even a champion can fall to someone who knows the arena better.
The world is but a Fragment of what it once was. What shattered it? Where did Elemancy come from? What came before the Academy?