Pilot customizable steamships through a Lovecraftian Polynesian archipelago. Explore and survive handcrafted missions, manage cursed cargo, and balance sanity against power. Face the deep alone or in optional co-op expeditions.
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發行日期20273 個月後發行
開發人員Dynamic Box發行商Dynamic Box類型動作冒險角色扮演
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月22日 上午03:15 UTC · 來源:SteamWebAPI
Madness Afloat is a Lovecraftian naval action game set in an alternate 1899. Pilot customizable steamships across an open world Polynesian archipelago scarred by forbidden waters, uncover dangerous missions, and survive voyages where every decision leaves lasting consequences.
Sail deeper, risk more, and decide how much you’re willing to lose.
Explore an open world of contested ports, shifting routes, and hostile seas. Missions are handcrafted and escalate in danger the deeper you push into forbidden waters.
Turning back is safer.
Going on is a choice you may regret.
Your cargo hold is both lifeline and liability. Transport volatile, fragile, and cursed goods using a spatial grid where placement matters. Mistakes can trigger chain reactions, sanity loss or catastrophic detonations mid-voyage.
Dread sharpens the senses until it breaks them. As sanity erodes, hallucinations creep into view: false threats, warped horizons, impossible shapes. Push deeper into madness to glimpse hidden paths and forbidden places unseen by sane eyes.
Customize your steamship with modular weapons and systems. Recruit named officers from rival factions, each shaped by traits, trauma and loyalty.
Your choices open doors and close others permanently.
Madness Afloat is fully playable solo, built for atmosphere and tension. Optional co-op expeditions let multiple captains sail together in high-risk dives where coordination is survival.
- Open World Exploration: Sail freely between ports, routes and dangerous waters
- Handcrafted Missions: Authored voyages with escalating tension and consequences
- Customizable Steamships: Modular weapons, systems and upgrades
- Cursed Cargo System: Spatial cargo management where placement and damage matter
- Sanity as Risk-Reward: Hallucinations and instability grant power at a cost
- Named Officers & Factions: Recruit crew, build reputation, shape long-term outcomes
- Solo First, Optional Co-Op: Play entirely solo or take on co-op expeditions