Turn-based pirate strategy for 2–4. Race your clan home across a 15×15 sea. Capture rivals, survive storms, and spend every dice roll with intent. Four asymmetric clans—defence, speed, aggression, control. Solo vs bots or online multiplayer.
Mad Boarding 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
6 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年8月14日1 個月前發行
開發人員Dmitry Volgin, Phakjira Ranchai, Narumon Chanrat, Alexander Basov發行商Phakjira Ranchai類型策略獨立休閒
12成就—DLC
關於此遊戲
玩家數更新於 9月19日 上午06:43 UTC · 商店資料更新於 9月22日 下午07:59 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 64-bit—處理器Dual-core 2.0 GHz—顯示卡Intel HD Graphics 4000 or equivalent—記憶體1024 MB RAM—儲存空間256 MB available space—
關於 Mad Boarding
Raise the sails. Race your crew home.
Mad Boarding is a turn-based pirate board game for 2–4 players. On a 15×15 sea you lead a clan from port to inlet: roll two dice each turn, choose which tokens spend them, and decide when to strike—or when to wait.
Land on a rival and send them overboard. Ports are safe. Open water is not. Storms and sea events rewrite the board mid-match. Four asymmetric clans change how every race feels.
How a match plays
- Win — Be first to bring all of your tokens home.
- Decide every roll — Two dice, your tokens, your order. Speed, safety, and capture pressure compete every turn.
- Capture — Step on an enemy token and return it to port. Block routes. Force bad choices.
- The Six — A six opens special plays: leave port, ransom a captured token, or push a bold line. Combos decide races.
- Sea events — Fog, storms, and worse hit mid-game. Adapt the plan—or sink with it.
Four clans, four ways to win
- Icy Varangians — Defence. Survive a hit that would send others home, then raise a shield rivals cannot pass.
- Tide Shadows — Speed. Extra steps on the move and a slip across the sea to reappear elsewhere.
- Sand Sharks — Aggression. Bonus forward speed and a sandstorm that knocks nearby rivals off course.
- Fangs of Dusk — Control. Scout rival ports and lay traps that throw intruders back.
Each clan has a passive ability and one powerful active once per match. Pick a captain that matches your plan—not just your colour.
Play how you want
- Solo vs bots — Learn the rules, test clans, chase win rate. Four AI personalities, from forgiving to ruthless.
- Online multiplayer — Host a Steam lobby and invite friends. 2–4 human players; empty seats can be filled by bots.
Built to stay readable under pressure
Routes, captures, and board state stay clear at a glance. An in-game wiki covers the full rules. Matches are tense, not endless—most finish in a focused session you can play in one sitting.
What you get
The complete game — all four clans, solo and multiplayer
Fair winds, Сaptain.