A relaxing idle clicker about building a coffee empire. Harvest beans, roast them, and serve caffeinated drinks for profit. Automate each stage, work around your bottleneck, and franchise into a global brand. Designed to run alongside your day, and progress keeps brewing while you're away.
Macchinato 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論3 篇評論
100.0%3 user reviews
3 篇好評0 篇負評
推薦數—評分
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年9月3日21 天前發行
開發人員chainfault發行商chainfault類型模擬休閒
35成就—DLC5042170
關於此遊戲
玩家數更新於 9月19日 上午07:15 UTC · 商店資料更新於 9月22日 上午10:17 UTC · 來源:SteamWebAPI
輔助功能與音訊Camera ComfortColor AlternativesMouse Only OptionPlayable without Timed Input
更多Adjustable Text SizePlayable At Your Own Pace
系統需求
最低配備建議配備作業系統Win10 64-bit—處理器Intel Core i3 (3rd gen) or equivalent—顯示卡Intel HD 4000 / OpenGL 3.3—記憶體4 GB RAM—儲存空間200 MB available space—
關於 Macchinato
A relaxing idle clicker about coffee, supply chains, and knowing when to let go of everything you've built.
From bean to global brand
Beans move through a 3-stage pipeline (farm, roastery, café) and your empire only flows as fast as its slowest stage. The pipeline readout marks the bottleneck for you. Deciding what to do about it is the game. Where does the next coin go? And what do you do when the answer changes? Money spent on the wrong stage buys you nothing.
Serve fancier drinks
Climb a 12-rung drink ladder from plain espresso to Single-Origin Reserve, buy your way through 50 upgrades, time a marketing push, and catch the golden bean when it drifts by. Ten generators automate the work. You decide what to improve next.
Franchise, and start again stronger
Trade your entire empire for Brand Loyalty and a permanent multiplier. The projection panel tells you exactly what a franchise pays right now. When to take it is your call, and it's the biggest decision in the game.
Made to respect your time
Progress keeps brewing while you're away. Playing actively earns a little more, but presence is rewarded, never required. The campaign has an actual ending you can reach, so you can move on with your life afterwards.
- Pay once (no microtransactions, no ads)
- Hand-drawn pixel art, hand-written words, hand-made audio, no generative AI in any asset
- 35 achievements
- Singleplayer
- Offline progress
- Lightweight and background-friendly
Made by a solo developer with an espresso problem.