Although the art style is very rough, most players give positive feedback. 3‑hour playthrough with a smooth and tight pace. You can enjoy it if you don’t mind the visuals.
沙威猫传奇:黑帮预制菜 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論36 篇評論
100.0%Positive
36 篇好評0 篇負評
推薦數—評分
媒體
21 張圖片
遊戲資訊
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遊戲
發行日期2026年8月13日1 個月前發行
開發人員86岁按时吃饭發行商86岁按时吃饭類型動作冒險獨立休閒
3成就—
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玩家數更新於 9月18日 下午08:50 UTC · 商店資料更新於 9月22日 下午08:33 UTC · 來源:SteamWebAPI
Art is still too easy for me
Although the purchase conversion rate is low, testers provided positive feedback, and the backend distribution data of player playtime looks great.
I believe many players would enjoy the game, yet it hasn’t gained attention so far.
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Why not give it a try? Core gameplay: horde shooter with humorous storyline (light management + simple farming)
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This is a horde‑shooting game. The story goes: As a gangster abandoned by your mentor and reduced to a beggar, you must rebuild your life by selling shawarma.
Players gather resources through stationary shooting gameplay and grow ingredients in the backyard to make shawarma. Selling shawarma to customers earns gold coins, which can be used to buy items in the shop to boost permanent power growth outside runs. This is one of the core gameplay loops.