From the primitive age to the modern era, experience nine cycles of life. Make choices through card-based events, shaping your character’s stats, relationships, and fate. A strategy-driven life simulation wrapped in satire, tracing the absurd evolution of civilization.
輔助功能與音訊Color AlternativesCustom Volume ControlsPlayable without Timed InputSave Anytime
系統需求
最低配備建議配備作業系統Windows 7 or Windows 10—處理器Intel Core i5—顯示卡NVIDIA GTX 1050—記憶體4 GB RAM—儲存空間1 GB available space—
關於此遊戲
關於 遗传之线:从过去到未来的生命传承
From wilderness to civilization.
Every choice you make reshapes your lineage—and, in time, the course of society.
In Legacy of Ancestors, you set out from the wilds, cross from antiquity to the modern day,
and live through nine reincarnations.
Each year’s draw-and-decide cards, each relationship you nurture, rewrites your family’s path.
Craft your identity. Body type, hair, and outfits are all customizable.
Starting Traits and eight core Attributes combine into
a unique opening build that quietly tilts early encounters and social outcomes.
From the first campfire spark to today’s neon, those intimate moments
—brave confessions, brief hesitations, wordless silences—are inscribed in the Book of Fate, quietly bending the year ahead and even the journey after rebirth.
Lovers, children, and heirs are bound by golden bloodlines and bonds.
Choosing an heir isn’t just passing a torch;
it’s a strategic redistribution of your resources, renown, and talents—setting the prologue for your next chapter.
Years → Death → Meng Po’s Soup (draught of forgetfulness) → Rebirth.
With inheritance, you carry your house’s momentum forward;
without it, you return as a “Nameless”—a clean slate at the starting line.
1.0: during EA we’ll iterate on balance, events, and presentation based on community feedback.
Solo developer, actively collecting feedback—see community channels below.
Community & Feedback
QQ Group: 1045014397 (bugs & suggestions)
Xiaohongshu: 6217732645 (dev logs, same handle)
Discord:
X (Twitter):
Developer’s Note
Continuous iteration from Demo → EA → 1.0. Priorities: balance, event-trigger stability, and localization quality.
It’s a one-person project—and a responsive one. Your feedback across Demo, EA, and release will be actively incorporated.
Thank you for playing and reading.
玩家數更新於 9月18日 下午04:51 UTC · 商店資料更新於 9月22日 上午08:07 UTC · 來源:SteamWebAPI