Elias is an ordinary night recovery worker sent into abandoned and dangerous locations. Equipped with only a flashlight, backpack, and basic tools, he must explore, complete objectives, hide from supernatural creatures, manage limited resources, and survive long enough to escape.
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遊戲資訊
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遊戲
發行日期2026年10月30日12 天後發行
開發人員Weber發行商Angels And Demons類型動作策略冒險獨立休閒
—成就
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玩家數更新於 — · 商店資料更新於 10月17日 上午05:15 UTC · 來源:SteamWebAPI
輔助功能與音訊Custom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed Input
更多Narrated Game Menus
系統需求
最低配備建議配備作業系統Windows 10 64-bitWindows 10/11 64-bit處理器Intel Core i3-4130 / AMD Ryzen 3 1200Intel Core i5-6500 / AMD Ryzen 5 2600顯示卡Integrated graphicsIntegrated graphics or dedicated GPU記憶體4 GB RAM8 GB RAM儲存空間1 GB available space2 GB available space
關於 Last Light
LAST LIGHT — GAME DESCRIPTION / REFERENCE
Last Light is a real-time 2D survival horror and stealth game built around one core idea:
LIGHT KEEPS YOU SAFE, BUT LIGHT ALSO ATTRACTS THEM.
The player explores dark, dangerous environments where visibility is limited and supernatural creatures can appear at any moment. The flashlight helps the player see paths, objects, rooms, and hazards, but using it carelessly can reveal their position.
CORE GAMEPLAY
- Explore handcrafted, atmospheric environments.
- Use a flashlight to navigate dark areas.
- Manage limited flashlight/battery resources.
- Watch for enemy movement and detection.
- Hide inside suitable hiding spots when enemies approach.
- Avoid creatures rather than relying on direct combat.
- Complete environmental objectives to progress.
- Find keys, tools, switches, and other important objects.
- Interact with the environment to open new routes.
- Use darkness and the environment to break enemy detection.
- Listen for sounds and visual warnings that indicate nearby danger.
- Escape dangerous areas after completing objectives.
- Face increasingly difficult locations with new threats and hazards.
The core gameplay loop is:
ENTER DANGEROUS AREA
→ EXPLORE CAREFULLY
→ USE LIGHT TO SEE
→ WATCH FOR ENEMIES
→ HIDE / EVADE WHEN DETECTED
→ COMPLETE OBJECTIVE
→ FIND A WAY OUT
→ EXTRACT
→ ENTER A MORE DANGEROUS LOCATION
CORE IDENTITY
Last Light should not copy Shadowlight's gameplay systems.
Shadowlight focuses on:
DARKNESS → STEALTH → POSITIONING → BACKSTAB → TURN-BASED COMBAT
Last Light focuses on:
DARKNESS → FLASHLIGHT → RESOURCE MANAGEMENT → DETECTION → HIDING → OBJECTIVE → EXTRACTION
The flashlight is primarily a survival and exploration tool, not a weapon.
The central tension should always be:
“I need the light to see.”
“But the light might reveal me.”
Last Light should remain a real-time 2D survival horror / stealth experience with handcrafted levels, environmental storytelling, limited resources, hiding mechanics, supernatural creatures, objectives, and escalating danger.
Shadowlight is only inspiration for the broader idea that light and darkness can create tension. Last Light must maintain its own mechanics, progression, enemies, atmosphere, objectives, and identity.