KRAVN is a PSX-style boomer shooter built around a living stick weapon: throw it, ricochet it off walls and enemies, chain kills fast. Fight your way down through humanity's last worlds, built deep to survive an AI war.
KRAVN 上線人數與 Steam 圖表
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玩家人數—24 小時 —
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遊戲資訊
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遊戲
發行日期—發行日期未公布
開發人員Arkini Games發行商Arkini Games類型動作
—成就—DLC5088220App ID
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玩家數更新於 — · 商店資料更新於 9月22日 下午11:26 UTC · 來源:SteamWebAPI
輔助功能與音訊Camera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 10 64-bitWindows 10/11 64-bit處理器Intel Core i3-4130 (3.4GHz Dual Core) or equivalentIntel Core i5-4460 (3.2GHz Quad Core) or equivalent顯示卡NVIDIA GeForce GTX 660 / 2GB VRAMNVIDIA GeForce GTX 1050 Ti / 4GB VRAM記憶體4 GB RAM8 GB RAM儲存空間2 GB available space2 MB available space
關於 KRAVN
You wake up underground. You don't know why you're alive. You don't know what happened up there. You just know something is very wrong down here, and you need to keep moving.
You find a room with a single stick sitting under a beam of light. It feels important. You pick it up.
Every alarm in the building goes off at once.
Turns out that stick is the only weapon you get, and it's all you need. Throw it and it ricochets off walls, ceilings, whatever's still standing, chaining through a room full of enemies before it even hits the ground. Add hitstop that makes every kill feel like it actually landed, plus a dash that never lets you stop moving, and combat turns into something closer to a puzzle you solve at full speed.
KRAVN is a fast, brutal boomer shooter set in the ruins of an underground war nobody survived to explain. You're heading deeper. Something else down here wants what's at the bottom too, and it isn't waiting around.
Hit fast. Move faster. Don't stop to think about what these places used to be.
- Ricochet chain kills: turn one throw into a room-wide massacre
- Every hit has impact: hitstop makes each kill feel brutal
- Constant momentum: dash forward, close the distance, never slow down
- PSX-era visuals: low-poly geometry, and a world that feels beautifully wrong
- Decaying artificial worlds: descend through enormous abandoned environments built during the war
- Riff-driven metal: heavy, aggressive music built around the violence
- No hand-holding: descend deeper, fight your way through, and discover what waits at the Core