A sardonic take on nationalism and the Cold War though a minimalist and fast paced RTS. Scheme your way through a highly replayable campaign, or conduct some "diplomacy" on your "friends" in multiplayer.
Kiloton 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論115 篇評論
96.5%Very Positive
111 篇好評4 篇負評
推薦數103
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2025年2月21日已在 Steam 上架 1 年
開發人員Jack Morehart發行商spacemann's games類型策略模擬
11成就—DLC3488900
關於此遊戲
paced simulation that feels like something lifted straight out of Wargames.” PC Gamer
“2025 was mostly a year for playing it safe in the strategy genre. DLCs, familiar genres, remasters and revivals. Kiloton is the sicko pick ... a minimalist, fast”
玩家數更新於 9月18日 下午03:53 UTC · 商店資料更新於 9月22日 上午10:52 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10—處理器Intel i5-5000—顯示卡GTX 1660—記憶體8 MB RAM—儲存空間200 MB available space—
關於 Kiloton
Kiloton is a sardonic look at nationalism and military buildup through the lens of an abstracted real-time-strategy game. Through interactions with a possibly fascist computer terminal, the player is tasked with "victory," and given a lot of leeway as to what victory looks like. Will it be a peaceful resolution through diplomacy? ....Probably not, if the computer has anything to say about it.
Inspired by cold-war media like Dr. Strangelove and WarGames (1983), Kiloton tries to merge the indifference and isolation of a control room with the horrific stakes of nuclear war. Even with world-ending abilities at your fingertips, Kiloton ensures that the power never gets to your head. There is no lasting "balance of power"— only annihilation is final. This moody aesthetic design is combined with a refreshing, micro-less take on RTS games that is more approachable for players that are less familiar with the genre.
Note: This game requires a keyboard to play. Everything in this game uses keyboard input!!
Features
- 2 to 4 Hour Singleplayer campaign
- Enemies with complex personalities and goals
- Multiplayer P2P gameplay! (5 player maximum)
- A robust procedural generation system for great replay-ability!
- Custom Scenario Editor for unique and challenging levels
- Cold-war R&D system traces the arms race of the 60's-80's!
Combined-arms strategy
Warfare, in Kiloton, comes in four main forms.
- Ground Battles
- Air Battles
- ICBMS (Intercontinental Ballistic Missiles) and ABMS (Anti-Ballistic Missiles)
- Economic Support and Proxy Wars
You will develop competency in all four theaters if you mean to come out of the Cold War alive.
Economic strategy
Kiloton has an atypical approach to resource management: you don't manage 'money,' you manage cities. Your cities grow or shrink over time depending on your economy's strength. Your economic strength is a function of your population against your spending.
"Population" is not an abstract number: your population live in destructible pixel-based cities on the map. You may capture (or destroy) enemy population centers to stop your enemies from waging war.
Research and Development
You will guide your nation's research focuses as you see fit. There are four research disciplines, each with five progress tiers.
- Ground-combat
- Air Defense
- Aircraft
- Intercontinental Ballistic Missiles
At each tier of progress, the related assets will increase in a specific strength; range, damage, health, speed, etc.
Will you invest in missile defense, and protect your cities? Will you invest in the strength of your army, to capture enemy cities? Or will you build only missile silos, and hope that no enemy will be foolish enough to make you use them?
Don't be so sure...
2026 Independent Games Festival Finalist: Best Student Game
2026 BAFTA Student Awards Finalist
RPI GAMEFEST '25 Finalist: Game Design Award
RPI GAMEFEST '25 Finalist: Technical Excellence Award
RPI GAMEFEST '25 Finalist: Impact Award
RPI GAMEFEST '25 Finalist: Grand Prize