A brutal score-attack bullet hell where survival is not enough. Graze bullets, stack multipliers, and chase the leaderboards in Boss Rush and Infinite Arena. No meta progression. No unlock treadmill.
輔助功能與音訊Custom Volume ControlsPlayable without Timed InputStereo Sound
系統需求
最低配備建議配備作業系統Windows 10 64-bitWindows 10 or Windows 11 64-bit處理器Intel Core i5-4460 or AMD Ryzen 3 1200Intel Core i5-8400 or AMD Ryzen 5 2600顯示卡NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 265NVIDIA GeForce GTX 960 or AMD Radeon RX 560記憶體8 GB RAM16 GB RAM儲存空間1 GB available space2 GB available space
關於此遊戲
關於 Kill Source: Neon Hemorrhage
Death is not the end. Not if the score was high enough.
Kill Source: Neon Hemorrhage is a score-attack bullet hell built around greed, pressure, and precision. Survival alone is not enough. The highest scores come from pushing into danger, grazing bullets, keeping kill chains alive, and stacking multipliers while the screen fills with enemy fire.
Graze bullets to build Overcharge and push your score even higher. Stay aggressive to keep your kill chain alive. Fight up close for bigger rewards. Cash in your Overcharge for a shield pip when survival matters more than score, then live with the penalty when your scoring tools are on cooldown. Every run is a constant choice between greed and self-preservation.
Your standard shot keeps you fast and aggressive. Your focus laser slows you down for tighter movement and steadier damage, letting you thread through dense bullet curtains with a tiny hitbox. Enemy attacks are built from distinct bullet types and behaviors, from chasers, curtains, and spreads, to orbitals, accelerating shots, looping patterns, and telegraphed lasers.
Boss Rush is pure execution. Four bosses. Four distinct boss fights. No powerups. No filler. Utilize pattern recognition, positioning, and nerve, to destroy the scum that plagues the world.
Infinite Arena is a longer, dirtier fight for score. Waves escalate, enemies pile on, bosses return every ten rounds, and powerups can swing a run without replacing skill.
No meta progression. No unlock treadmill. No safety net. All you have are mechanics, skill, pressure, and four online leaderboards.
玩家數更新於 9月19日 上午03:04 UTC · 商店資料更新於 9月22日 下午08:37 UTC · 來源:SteamWebAPI