Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
Keep Making Games 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
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14 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2027年3月4日5 個月後發行
開發人員sshulin發行商sshulin類型策略獨立模擬
—成就—DLC
關於此遊戲
玩家數更新於 — · 商店資料更新於 10月6日 上午05:15 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 (64-bit)—處理器x86-64 CPU with SSE4.2, 2 GHz—顯示卡OpenGL 3.3 or Direct3D 11 compatible graphics—記憶體2 GB RAM—儲存空間300 MB available space—
關於 Keep Making Games
Keep Making Games starts you in 1976 with a spare room, a homebrew kit and $4,000. Make a small game, ship it, read what the magazines think, then make the next one better. Buzz, Bonsai and Tape will have opinions about all of it.
- Snap features onto the genre's core and prototype it before you commit
- Ship onto three shelves at once: its genre, its theme and its machine. A flooded shelf sells less, whoever flooded it
- Get reviewed by the magazines of the day. They don't agree, and each one says why
- Buy a rival's game, then play it or take it apart
- Master a genre and it opens two more - Action grows into Platformer and Shoot 'em up
Making a game
Every game starts as a genre's core. Snap features onto it, sketch a prototype and see what it really costs before you build the rest. Then the game gets made right there in the room, while Buzz reads you the headlines.
Your only staff
After your first release you pick one of them. Buzz is a chick with a megaphone for a beak. Bonsai is a small tree in a pot. Tape is a cassette with strong opinions about hardware. The other two move in when you earn them. Each wants something different from your next game, and they'll tell you. Each one also evolves twice: Tape becomes a floppy disk and won't stop mentioning how fast it loads.
Shelves
Every genre, theme and machine is its own shelf, and rival studios fill them too. Release a Space game the same month as three others and it sits in a pile. Good games make players trust a shelf more, which helps you and every rival on it. Your first goal is simple: beat the best Action game on sale.
You study them, they study you
Buy a rival's game and pick one: play it and learn from people who know the genre better than you, or take it apart so every technology inside gets cheaper to research. Old games sit in the bargain bin at half price. It works both ways. Master a genre and it opens two new ones, like Platformer and Shoot 'em up from Action. Get there first, and rivals have to play and take apart your games before they can follow. The news tells you when they have.
常見問題
Steam 目前未列出 Keep Making Games 的價格。
Keep Making Games 尚未發行。預定發行日期:2027年3月4日。
最低配備:Windows 10 (64-bit), x86-64 CPU with SSE4.2, 2 GHz, OpenGL 3.3 or Direct3D 11 compatible graphics, 2 GB RAM。上方的系統需求卡片比較了各平台的最低與建議配備。
Steam 標示 Keep Making Games 需要 300 MB 的可用硬碟空間。
這款遊戲目前還沒有 Steam 評論。
有,Keep Making Games 的介面與字幕支援繁體中文,但沒有中文語音。Steam 上 Keep Making Games 共列出 21 種語言,皆未提供完整語音。
沒有,Steam 將 Keep Making Games 列為單人遊戲。
SteamStatistics 上的 Keep Making Games Steam 圖表提供即時玩家人數,以及 24 小時、7 天與 30 天曲線,至少每十分鐘更新一次。
在 Steam 上,Keep Making Games 支援以下平台:Windows。未列出控制器支援。