A management and tycoon game where you build and manage a courthouse. From small-town traffic courts to high-profile criminal cases you are the one in control. Build your courthouse, hire and manage staff, schedule cases and balance the pressures of efficiency and reputation.
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發行日期20273 個月後發行
開發人員Hopeful Pixels發行商Hopeful Pixels類型策略獨立模擬
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玩家數更新於 — · 商店資料更新於 9月22日 上午05:15 UTC · 來源:SteamWebAPI
Justice Project is a tycoon and management game about managing a courthouse.
Show your management and architectural talent, or lack thereof, building and managing your very own operational courthouse. Tweak details and decide the position for items from pot plants, to jury boxes.
Stay as a small-town courthouse, handling mundane traffic hearings, or progress to a large-scale courthouse, still handling the mundane, alongside the most high-profile of criminal trials and civil cases. Wherever you end up, balancing case-backlog, budget and reputation will always be top of mind.
You build your own courthouse, exactly how you like it. Expand to a sprawling courthouse on a suburban lot, or expand upwards in a space constrained downtown parcel. Manage the wiring necessitated for an expansion into a technology driven courthouse, or expand endless rooms of evidence shelving to handle everything in a more physical manner.
Balance the case backlog, choose to balance speed and efficiency or the importance of fair and just trials. Some management can be outsourced to your employees, but some cannot. Provide for the needs of both detained defendants, staff, visiting legal teams and spectators. Manage press relations and ensure that privacy is upheld within your courthouse.
Controlling outcomes is not a part of the job, except for the acceptance of the occasional bribe. Watch as your judges and juries hand down verdicts, and the 'cogs of justice' turn slowly through your courthouse.
- Courthouse building and furnishing, across multiple floor-levels
- Staff hiring, management and training
- Proceeding management (including trials, small claims hearings and criminal hearings)
- Simulated spectators, witnesses and legal teams
- Reputation in the form of public, defense and prosecution/plaintiff reputation.
- Progression through 'lobbying', resembling a research mechanic.