Acquire energy. Build a city. Consume the universe. Just a Clicker Game is a darkly humorous incremental experience where your quest for efficiency might just break reality. Manage simulation instability, unlock the massive Neural Tree, and remember: the Ducky Council is always watching.
輔助功能與音訊Camera ComfortColor AlternativesCustom Volume ControlsMouse Only Option
更多Narrated Game MenusPlayable At Your Own PacePlayable Without VisionSteam Input API Support
系統需求
最低配備建議配備作業系統Windows 10 (64-bit)Windows 10/11 (64-bit)處理器Intel Core i3 or AMD equivalentIntel Core i5 or AMD equivalent顯示卡Integrated Graphics (Intel HD 4000)Dedicated Graphics (NVIDIA GTX 660)記憶體2 GB RAM4 GB RAM儲存空間2 GB available space3 GB available space
關於此遊戲
關於 Just a Clicker Game
Welcome to the Nexus. Please keep clicking.
Just a Clicker Game is an incremental simulation about energy, efficiency, and the eventual
consumption of everything you hold dear.
You are Operator 15. There were fourteen before you. Their sessions are still running.
Nobody will tell you what the energy is for. The number goes up. That has always been enough.
It's just a clicker game. Really. Don't look too closely at the "Simulated Screams" setting.
It's nothing. No features.
- The loop. A hamster wheel, and eventually a machine that siphons Hawking radiation off the
edge of a black hole. Over 100 generators and click items, 16 People Points upgrades, and a
68-node Neural Tree — from "Sleepy Interns" to "Reality Anchors."
- Rhythm, not speed. Click *in time* with the Nexus and it answers you. Miss, and it doesn't.
- Instability. Push output and the simulation starts to fray. Most operators keep it low. The
Redline pays considerably better, for as long as you last in it.
- A city that eats what it makes. Spend People Points on a living map where the ground itself
has opinions — veins that amplify, rifts that pay out in anomalies, and dead earth that will never
grow anything. Route the power. Decide who goes dark.
- And somewhere in it, people. Residents with names, routes, and their own reasons to be out at
this hour. You can go down and walk among them, if you want to. They end.
- Neural Reset. Give up everything you built for something you cannot spend. Then do it again,
further.
- Markets for things that should not have prices. Waste, corruption, instability, debt — all of
it is spendable, if you are willing.
- A Museum of Dead Iterations. Every run you finish leaves one object behind, labelled with what
you actually did in it. They accumulate. They are not only sentimental.
- 69 transmissions across six chapters, filed in an Archive that shows you every gap it still
has. Most of them change how the game plays. A few change what it is.
- 115 achievements. Twenty-six of them are not listed.
- The Ducky Council is always watching. There are five of them. Their verdict is binding.
"The universe was not destroyed in a bang. It was simply... consumed. Efficiently."
玩家數更新於 — · 商店資料更新於 9月23日 上午02:28 UTC · 來源:SteamWebAPI