Jump Zombie: auto-jump upward platformer. No sprint. Master timing, distance, landing direction. Ascend through Chinese, farm, nature, dungeon levels. A rhythmic climb to the top.
Jump Zombie 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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媒體
7 張圖片
遊戲資訊
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遊戲
發行日期2026年5月21日4 個月前發行
開發人員MMUTANGM發行商MMUTANGM類型獨立模擬角色扮演休閒
—成就—
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玩家數更新於 9月18日 下午10:46 UTC · 商店資料更新於 9月22日 下午11:02 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10相同處理器Intel Core i5-11400 or AMD Ryzen 5 5600X相同顯示卡NVIDIA GeForce GTX 1060 aboveNVIDIA GeForce GTX 2080 above記憶體8192 MB RAM相同儲存空間1024 MB available space2048 MB available space
關於 Jump Zombie
Jump Zombie is a high-altitude upward platformer where players must continuously ascend across a series of platforms and obstacles, with the goal of jumping all the way to the end. The core mechanic is "auto-jump upon landing": the character never sprints. Players must work with the automatic jump rhythm to decide when to jump, how far to jump, and where to land.
During gameplay, each jump demands consistent judgment. Players need to adjust their direction quickly based on platform spacing and terrain changes, aiming to chain jumps smoothly. As altitude increases, level structures gradually shift, and the challenge evolves from basic landing control to more complex rhythm linking and route selection.
The game features multiple themed sections, including Chinese-style scenes, Western farmlands, natural environments, and dungeon areas. Each chapter has its own visual style and obstacle layout, constantly presenting new spatial combinations and jumping rhythms as players climb higher.
The joy of Jump Zombie lies in its simple rules paired with high challenge: the barrier to entry is low, but consistently completing climbs requires repeated practice, rhythm control, and landing precision. For players who enjoy high-risk, high-reward platforming, this is a straightforward and highly satisfying title.