Play as a legless Mimic whose only way to move is by blasting gold coins at the ground, using physical recoil to jump. The rule is simple: 1 jump costs 1 gold coin. Precisely control the force and angle of every leap. Finish in heavy debt, or reach the summit decently with your treasure intact.
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遊戲
發行日期20269 個月前發行
開發人員YXGame Studio發行商YXGame Studio類型動作獨立
—成就—DLC4542730
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玩家數更新於 — · 商店資料更新於 9月23日 上午12:16 UTC · 來源:SteamWebAPI
輔助功能與音訊Captions availableCustom Volume ControlsMouse Only OptionPlayable without Timed Input
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 10 (64-bit)Windows 10/11 (64-bit)處理器Intel Core i3 or equivalent performance CPUIntel Core i5 or higher顯示卡Integrated graphics card supporting DirectX 10Nvidia GeForce GTX 660 / AMD HD 7850記憶體2 GB RAM4 GB RAM儲存空間500 MB available space相同
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Reaching the top is the goal, but how you get there is up to you.
In Jump Broke, you play as a legless Mimic. To reach the summit, your only means of movement is to eject coins from your body. This is not just a platforming challenge, but a gamble with your wealth.
Game Logic: Recoil Jumping
Due to your physiological limitations, you must blast coins toward the ground, using the physical recoil to launch yourself into the air.
- 1 Jump = 1 Coin: Regardless of the jump height, every action consumes exactly 1 coin in real-time.
- Precise Control: The game supports variable jump heights based on how long you hold the button. Manage your inputs carefully with limited resources.
Hardcore Challenge: A Tough Path to the Top
This is a highly challenging platformer:
- Demanding Controls: Level design emphasizes mastery over jump timing, force, and precise angles.
- Sunk Cost: Spikes and traps won’t charge you extra, but gravity will. Falling doesn't just waste the coins you spent to climb; a hard landing will make you spill your gold everywhere. Every mistake has a literal price.
Art Style
- Simple Pixel Art: The game features clean and straightforward pixel graphics.
- Hand-drawn Frame-by-frame Animation: Actions such as jumping, soaring, and landing are all hand-drawn frame-by-frame to ensure clear and solid gameplay feedback.
Two Endings: With Treasure or With Debt?
Running out of coins won't end the game, but it will change "how" you reach the top:
- Bankrupt Victory: You can keep jumping even with a zero balance, but your bill will enter a state of debt.
- Profitable Clearance: Only the most skilled players can stand at the peak with remaining treasure under strict resource constraints.
Can you reach the summit with your dignity—and your wallet—intact?