A bullet-heaven roguelite fought in a single ship. Nine frames, each one rewriting a rule of the run rather than its numbers. Ten guns across forty tiers, ten bosses to break, and a hull that visibly grows with every level. Survive long enough and the swarm stops being the problem.
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發行日期Q4 20267 天後發行
開發人員DarkAndreiFX發行商DarkAndreiFX類型動作獨立休閒
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玩家數更新於 — · 商店資料更新於 9月23日 上午02:33 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 64-bitWindows 11 64-bit處理器Dual-core 2.5 GHzQuad-core 3.0 GHz顯示卡DirectX 12 or Vulkan capable integrated graphicsDirectX 12 or Vulkan capable GPU, 2 GB VRAM記憶體4 GB RAM8 GB RAM儲存空間300 MB available space相同
關於 Iron Frame
YOUR FRAME IS THE BUILD
Nine frames, and none of them is a stat line with a different colour. The Corvette deals a fourth card at every level-up. The Duelist carries its first gun twice — and pays for it with two fewer hardpoints. The Revenant fights better the closer it is to dead. The Prospector gets more out of the same wreckage and simply levels while everyone else is still counting. Each frame rewrites a rule of the run; the numbers are the least interesting thing about it.GUNS THAT BECOME OTHER GUNS
Ten weapons across five families — autocannon, missile, laser, plasma and railgun. Every one has four tiers, and a tier is not "+10% damage": it is a new firing pattern. Volleys become spreads, spreads become orbits, orbits become spirals that never travel toward anything at all. Push the right pair together and a weapon evolves outright, into chain lightning that hunts through the pack or a burn that keeps killing after you have stopped looking.THE SHIP YOU CAN SEE LEVELLING
Armour plates, a second engine, then a third, swept antennae, a dorsal rack, a halo in your frame's own colour. Your hull physically grows across a run, and every gun you mount is drawn on the hardpoint it actually fires from. At minute fifteen you can tell what someone built just by looking at their ship.BOSSES THAT DO NOT STOP COMING
Ten of them, in rotation, and beating one only sets the timer for the next at a higher rank. They arrive with sweeping barrages, homing salvos, tracking beams, blast zones and summoned escorts — and with weapon arms you can shoot off, permanently, if you would rather fight the rest of it unarmed.RUNS THAT PAY INTO THE NEXT ONE
Eleven unlock conditions turn a bad run into a better next one: frames, weapons and permanent extra hardpoints, tracked per profile. Five difficulties, from a Recruit pass to a Nightmare that is not being polite about it.