explore the much lesser known sub level of the poolrooms called "the deep end". navigate a procedurally generated pool rooms and find a way to escape so you can report what you saw down there. it is currently unknown what lurks in the deep end since documentation on it is minimal.
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媒體
5 張圖片
遊戲資訊
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遊戲
發行日期—發行日期未公布
開發人員Agent_peacemaxy發行商maxes game development studio類型獨立
—成就—DLC4532330App ID
相容性與功能
Windows未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
輔助功能與音訊Playable without Timed InputStereo SoundSurround Sound
更多Playable At Your Own PaceVR Supported
系統需求
最低配備建議配備作業系統10, 11—處理器Intel i5-4590/AMD Ryzen 5 1500X—顯示卡8GB VRAM—儲存空間5 GB available space—
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speciial announcment section
yes
About the Game
Into the Deep End is a psychological horror exploration game inspired by the backrooms or more specifically the poolrooms which is apart of the backrooms. it is now both on vr AND pc!!!!
Into the deep end is set in a variation of a sublevel of the poolrooms known as "the deep end" or better known on the wiki as level 37.1. this variation of the "the deep end" does not contain the Hydrolitis Plague which lore wise makes the level unexplorable. you are free to explore the liminal spaces of the deep end and see if there's any new undiscovered sublevels of this sublevel! (wait would that make it a sub-sub level?)
rather than taking place on a static premade map like many other backrooms games. Into the deep end is set in procedurally generated map to really explore the concept of "procedural infinity" whilst adding in your occasional scares to keep you on your toes.
whilst there is no fixed progression or "way forwards" the overarching task is to wander the liminal rooms of "The Deep End" in search of an exit to a safe level of the backrooms. where you will meet up with your research team to document what you saw in the deep end
feature list
- not a maze! Into the deep end is not a maze where there is only one entrance and exit. Much like the rest of the backrooms there is potentially endless amount of exits. however you need to find them first.
- procedural generation. Into the deep end aim to constantly improve its procedural generation. a lot of effort goes into developing and innovating its map generation so each room can be unique in both decoration and architecture. who knows what you will find in each room!
- no correct way forwards. Into the deep end doesn't follow linear progression. there is no correct way to play the game. play the game how you want to play!
- vibe?. There are a lot of places that can be considered "safe" within this version of the deep end, you may find a cool place to vibe, you will be given a way to spawn props in order to decorate these places you wanna relax in
- entities? that's for you to find out!
IM NOT SCARED OF THE DARK. IM SCARED OF WHATS IN THE DARK.
there's an unintended feature that may cause auditory or visual hallucination similar to the ganzfeld effect. haven't nailed if its the ganzfeld effect doing this or something else but take caution when playing in the super dark area's for long amounts of time.
玩家數更新於 — · 商店資料更新於 9月23日 上午02:37 UTC · 來源:SteamWebAPI