Branded a deserter, you are thrown into the Interzone, where survival is the only law. Technology dies here, orders fall from the sky in artillery-fired capsules, the last voice from outside. Face anomalies, radiation, contamination, the infected, rebels, and ruthless military forces.
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EXILE
Branded expendable by your own government, you are sent into the Interzone, a sealed quarantine where survival is not promised, only expected.
THE INTERZONE
A dark, violent top down open world consumed by collapse, contamination, and unknown anomalies.
- A fractured territory with shifting dangers
- Systems have failed, nothing is stable
- The environment is as deadly as any enemy
COMMUNICATION
The outside world cannot reach you normally.
- Orders arrive through artillery fired capsules
- Messages are fragmented and unreliable
- Tools sent to you are temporary and flawed
SURVIVAL
Everything revolves around staying alive.
- Manage hunger, thirst, and exhaustion
- Monitor radiation and contamination levels
- Limited medical supplies and recovery options
SCAVENGING
Search what remains of a broken world.
- Loot abandoned buildings and ruins
- Explore military zones and underground areas
- Find food, water, ammo, and rare components
CRAFTING
Create what you cannot find.
- Craft weapons, tools, and survival gear
- Repair and reinforce equipment
COMBAT
Every fight is a risk.
- Face infected, survivors, and hostile factions
- Use melee weapons, firearms, and explosives
- Ammunition is scarce, every shot matters
ANOMALIES
The world itself is unstable.
- Deadly environmental hazards
- Distort space, damage, or kill instantly
- Some generate rare and valuable artifacts or might teleport you to different areas
WEAPONS
Adapt your loadout to survive.
- Melee weapons and improvised tools
- Pistols, rifles, and shotguns
- Military grade equipment and rare finds
WORLD & BIOMES
A hostile and varied landscape.
- Contaminated urban ruins
- Radioactive industrial zones
- Dead forests warped by anomalies
- Military exclusion areas
- Underground networks and tunnels
FACTIONS
You are not alone.
- Rebel scavengers
- Military remnants
- Black market traders
- Desperate survivors
- Infected swarms
QUESTS & OBJECTIVES
Nothing is clearly given.
- Orders delivered through shells
- Tasks discovered through exploration
- Clear zones, retrieve items, investigate anomalies
- Your actions shift the balance
FINAL
The past is gone.
The Interzone remains.