Classic minesweeper on a board with no edges. Every 8x8 zone hides exactly ten mines - clear zones to push the night sky back, finish 64 of them to complete an area and collect the artwork beneath it. No ads, no purchases, no end to the map.
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發行日期2026年9月24日1 天前發行
開發人員JSM games發行商JSM games類型獨立休閒
—成就—DLC5178500
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玩家數更新於 — · 商店資料更新於 9月23日 上午02:31 UTC · 來源:SteamWebAPI
Minesweeper without the edges.
The board is not a grid you finish. It is a plane that keeps going in every direction, and it already exists before you look at it: mines are generated from a seed, so the world is a function rather than a file. The only thing your save holds is what you changed.
ZONES, NOT GAME OVER
The plane is divided into 8x8 zones, each holding exactly ten mines. You win and lose one zone at a time. Hit a mine and that single zone locks while the rest of your world stays exactly as it was. Wait ten minutes and it restores itself, or spend an unlock ticket if you would rather not wait. There is no run to lose and nothing to start over.
THE NIGHT SKY DECIDES WHERE YOU PLAY
Cells you have never reached are covered by night sky and cannot be clicked at all. The playable frontier grows one cell past whatever you have opened, so an endless board never turns into an endless blank page. That sky is not decoration. The game places an observer from your system clock and language, then draws sixteen constellations and the first-magnitude stars where they actually are right now. No location permission, no network.
COLLECT THE MAP
Sixty-four cleared zones complete an area, and every completed area hands you the artwork underneath it for your gallery. Six themes run across the world: a village through its four seasons, the deep sea, desert, forest ruins, sky islands and open space, arranged so that neighbouring areas never repeat.
ONE DAILY BOARD, THE SAME ONE FOR EVERYONE
A single generated zone each day on UTC, identical worldwide. Clear it to keep your streak and to earn the hints and unlock tickets that keep you moving.
HEXAGONS
A separate mode on a six-neighbour grid, with its own progress and its own achievements. The same rules, a different set of instincts.
NO ADS, NO PURCHASES, NO TIMER YOU CANNOT OUTWAIT
Hints and unlock tickets come from playing: clearing zones, finishing the daily, completing areas. That is the entire economy. You buy the game once and nothing inside it asks you for anything again.
BUILT TO SIT OPEN ON YOUR DESKTOP
Idle load is close to nothing, the whole screen draws in a handful of instanced calls, and it targets integrated graphics from 2012 onward. Fully offline, with Steam Cloud saves, 15 achievements and 13 languages.