A scare-your-friends asymmetrical horror game where one of you is the indeterminate. Survivors gather evidence to work out what it is and banish it with a ritual, while the indeterminate turns anomalies, traps and jump scares against them, or catches them off guard and kills them.
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
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開發人員Nikkone發行商pumpkin.games類型動作策略獨立休閒搶先體驗
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玩家數更新於 — · 商店資料更新於 10月7日 上午05:15 UTC · 來源:SteamWebAPI
Indeterminate is a multiplayer, asymmetrical psychological horror game made with one goal in mind: scaring your friends. You play as either one of the survivors, or as the indeterminate.
Survivors are met with the daunting task of discovering who the indeterminate is. Every indeterminate leaves its own trail of evidence behind: freezing or burning temperatures, spikes in electromagnetic activity, a heartbeat that slows for no reason, sounds that shouldn't be there, and things that only show up on camera. Log every clue in your journal, rule out the suspects one by one, and once you're sure of what you're dealing with, gather the ritual items needed to perform a banishment ritual on the suspected indeterminate. Just make sure you suspected right.
During this time, survivors must unlock doors throughout the facility and operate under the constant pressure of the traps and jump scares the indeterminate leaves behind. Every scare chips away at your sanity, and with proximity voice chat, you'll hear your friends screaming through the walls, or worse, you won't hear them at all.
The indeterminate must sabotage the survivors' investigation by any means necessary. Spawn anomalies that eat away at their sanity, set indeterminate‑specific traps and ambushes, or catch a victim off guard and kill them straight away. Each indeterminate has its own powers and its own tells, so no two hunts feel quite the same.
There are also a few different ways the indeterminate can choose to play their game. Become a shape‑shifter and hide in plain sight in human form. Hunt with a vendetta, condemning a single survivor and making them your personal target. Or be a saboteur, cutting the power and turning the building itself against them. Every approach changes how a match unfolds, creating a dynamic experience where the survivors can never be sure what's coming next.