Start with one donut. End with a multidimensional bakery empire. Click, automate, expand, unlock the Research Lab, run a Storefront, and break through to the Donut Hole. A layered idle game that keeps unfolding new systems until your mouse screams for mercy.
Incremental Donuts 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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遊戲資訊
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遊戲
發行日期2026年10月7 天後發行
開發人員MuckduckMedia發行商MuckduckMedia類型策略獨立休閒
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月23日 上午02:16 UTC · 來源:SteamWebAPI
輔助功能與音訊Color AlternativesCustom Volume ControlsMouse Only OptionPlayable without Timed Input
更多Adjustable Text SizeContrast ControlsPlayable At Your Own PaceSubtitle Options
系統需求
最低配備建議配備作業系統Windows 10—處理器Intel Core i3 or better—顯示卡Integrated Graphics—記憶體2 GB RAM—儲存空間500 MB available space—
關於 Incremental Donuts
Click. Bake. Break the economy.
Incremental Donuts is a game about making far too many donuts, sprinkles, money, donut holes and more.
Start Small
You start with one donut. Level up your baker, buy upgrades, and earn your first bit of sprinkles.
Sprinkles
There is only one full reset mechanic, and it happens within the first 15 minutes, with a few more over the next half hour. Its upgrades make the climb back fast, and after that the game never fully resets you again. Sprinkles multiply production, unlock automation, and carry you to the Research Lab.
The Research Lab
Run experiments. Earn Research Points. Build permanent upgrades and lifetime bonuses that multiply everything you've already built.
The Storefront
With enough research you can start selling donuts for money. Unlock new donut types and fulfill delivery orders that pay out way more then normal shop sales.
The Donut Hole
Machines that feed machines. Donut holes pour back into every other system in the game, and "folding in the dough" earns crumbs that boost everything again.
- There are no microtransactions, and no waiting for timers or "energy".
A note for the prestige-wary: after the first ~45 minutes there are no full resets. Progression is permanent. One late-game layer has its own targeted reset, but recovery is quick and everything else keeps running.
The economy breaks long before the game does.