Imperfection is a narrative survival FPS. Osiris, your spaceship and deity, is threatened by a "Flaw", a mysterious evil: destroying it is your duty. Convert your blood into ammo and tributes to pave your path, while Osiris' own cruel judgement makes every fight unpredictable.
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開發人員Runaways Studio發行商Runaways Studio類型冒險獨立
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月22日 下午11:47 UTC · 來源:SteamWebAPI
In Imperfection, your spaceship is a cruel and motherly goddess, who nurtured and created her own crew with an alien substance called Cerberus. Its dormant power suddenly awakens in Owner, setting him free from his chambers and ready for his rite of passage.
Beyond the rite, his elevation to the Tower. In the Tower, the power to control the ship’s navigation, and join the rest of his crew.
One resource for all
In Osiris, every action and intention is paid with blood.
Kill your enemies, absorb their Cerberus to gain health points that can be converted into bullets, keys, and other tools.
Balance the risk of running out of Cerberus with the support of items, your little robot companion and dedicated upgrades.
The Ship, a character
Osiris will judge you for your flaws, acting as your game world, as much as a reckless force to be reckoned with.
Do you miss your target or get hit? Your Perfection Rank will decrease, making combat harder on one hand, but your narrative richer on the other.
Are you a true shooter talent, keeping your health high and hitting with precision?
The higher your Rank, the easier the combat gets, and different paths to explore will open.
Either way, your imperfections and skills will define your story, and what you will choose to rebel against.
Monstrosity and beauty
Explore a world that embodies its secret and torment: from the stunning Neo Deco halls, to the horrific caves that threaten to invade all corners.
The tragic tale
Linear plots are intertwined with small branching sections depending on your rank, leaving a growing seed in Owner’s mind and fate.
Meet the past and present of Osiris, a complex and layered lore, throughout diaries, NPCs, and Owner’s own memories.
Each weapon and boss fight, a story
Every firearm will carry a piece of the puzzle, making the shooter elements a telling part of the world, the character’s relationship, and the world’s own decay.