Idle Dig is an idle mining desktop toy where you collect and sell rare gems, items and relics, buy upgrades, complete quests, and dig deeper into the planet to uncover its secrets.
Idle Dig 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
7 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期Q1 20273 個月後發行
開發人員Wizamin發行商Wizamin類型獨立休閒
—成就—DLC4880220App ID
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月21日 下午11:15 UTC · 來源:SteamWebAPI
評分
0/9
近 30 天無資料負評比例—好負評比—
相容性與功能
Windows · macOS未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
系統需求
最低配備建議配備作業系統Windows 10 64-bit—處理器Intel Core i3 / AMD equivalent (dual-core)—顯示卡D3D11-capable GPU (integrated Intel HD 4000 or newer)—記憶體2 GB RAM—儲存空間300 MB available space—
關於 Idle Dig
Idle Dig is a mining desktop toy that sits on your screen while you work or relax. Your salvage bot digs deeper into the planet on its own. Check in to collect what it found, buy upgrades, complete quests, and piece together the planet's secret one item at a time.
💎 Collect & Discover
Over 125 gems, minerals and relics are buried across the planet's layers. Each one has its own short story. Display your rarest finds as desktop trophies and slowly fill your collection.
⬇️ Mini Mode
Idle Dig is a discreet desktop companion. Resize it, mute it or minimise it to fit your screen and your focus.
🌈 Make It Yours
Unlock colorful skins to change the console's look and soothing soundscapes to help you focus.
✅ What Idle Dig Is
- It’s a desktop toy that runs quietly in the background
- It’s a collectible game
- Progress happens whether you play or not
- You can’t fail nor die. There’s no time pressure.
- It offers 35-40 hours of gameplay with a small story and an ending
❌ What Idle Dig Is Not
- Not an incremental game with exponential numbers
- Not an active game that requires your constant attention
♥️ A Small Game Made With Care
Idle Dig is a solo project by Wizamin, a small game studio based in Zurich, Switzerland. Development started during the first game dev Bootcamp at the Swiss Games Hub, in Zurich, and grew into a full game when I fell in love with the genre. I hope you’ll enjoy its quiet dig and the surprises. – Piotr