A dark fantasy roguelike deckbuilder where every clue you uncover wakes the thing hunting you. Build a lethal deck across branching paths, weather corrupting biomes, and raise the Threat - then discover how much of an Ancient's attention you can survive.
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發行日期2026年11月3日1 個月後發行
開發人員Pixel Moon發行商Pixel Moon類型策略冒險角色扮演搶先體驗
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玩家數更新於 — · 商店資料更新於 9月23日 上午12:49 UTC · 來源:SteamWebAPI
You are a hunter. The Ancients are waking. Every clue you find brings you closer to killing one - and closer to it noticing you.
HUNTER'S HAND is a turn-based tactical roguelike deckbuilder set in a dark fantasy world that's rotting from the inside out.
THE THREAT SYSTEM
Clues make you stronger, and every one you take raises Threat, the world's awareness of you.
Threat is the world's awareness of you. It escalates encounters, changes what the map offers, and decides when the Ancient stops waiting. Push deep and you'll meet it with a deck that can win - or you'll meet it three rooms too early and perish.
TACTICAL COMBAT
Combat is built around deliberate, combo-driven turns where the order you play your cards decides whether you live.
Chain abilities, bank defence, spend resources, or try to escape if the odds are stacked against you. The Oathwrought's Stance system rewards you for alternating attack and defence - time it right and you reach Exalted, and everything hits twice as hard.
DYNAMIC DECKBUILDING
Build your deck inside the run from 274 cards and 54 Artefacts.
Card rewards, Artefact synergies and subclass choices compound into new strategies. An Artefact picked up in the first ten minutes can change what the whole rest of the run is about.
BRANCHING EXPLORATION
Travel procedurally generated maps where every path is a trade.
Fights, events, camps, and random encounters. Route for cards, route for healing, or route for clues and accept what that wakes.
A WORLD THAT FIGHTS BACK
Battlefield hazards turn the environment against you.
Dense fog, eldritch rain that strips a card from your hand each turn, hailstorms, corrupted ground that poisons your healing. Three hand-painted biomes, each corrupted in its own way, each with its own enemies and its own Ancient waiting at the end.
AT EARLY ACCESS LAUNCH
- Three playable characters, each with unique card pools, subclasses and mechanics
- Three biomes and their Guardians.
- 274 cards, 54 Artefacts, 53 enemies with deep status interactions
- Procedural maps, battlefield hazards and the full escalating Threat system
- Runs of roughly 30–60 minutes
COMING DURING EARLY ACCESS
- A growing artefact pool and deeper Artefact/subclass synergies
- Expanded meta-progression and unlock paths between runs
- Higher difficulty modes, daily runs and leaderboards
- A final art, animation and sound polish pass across the game
- Additional Ancients and encounters
JOIN THE HUNT
Hunter's Hand enters Early Access on 3 November 2026.
Wishlist it to follow development, and play the free demo to hunt your first Ancient today.
Photosensitivity: This game contains flashing lights. A flash toggle is available in the settings menu.