Hero, the hundred-floor abyss awaits. Keep jumping down, dodge enemy attacks, and use special platforms to fight back. No grand prophecy. No complicated mission. Just one hero, one adventure, and 100 floors of monsters to beat.
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開發人員质数造物 Prime Factor發行商游戏工人 Game Workers, Liquid Meow類型動作角色扮演休閒
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最低配備建議配備作業系統Windows 10Windows 10/Windows 11處理器Intel Core i3 / AMD equivalentIntel i5 or AMD equivalent or above顯示卡NVIDIA GeForce GTX 760 / AMD Radeon R9 280XNvidia GTX 1060 / Radeon R9 or better記憶體4 GB RAM8 GB RAM儲存空間2 GB available space3 GB available space
關於 Hundredfold: Hero's Ascent
A tribute to the classic game NS-SHAFT, which inspired this project. My deepest respect goes to its developers!
Hundredfold: Hero’s Ascent tells a simple, old-fashioned hero’s tale.
A swindler in a tavern tells our hero that an unknown treasure lies at the bottom of a hundred-floor dungeon. Everyone warns him that the dungeon is deadly, but he has only one question:
What is waiting on the hundredth floor?
This is an action platformer about descending deeper and deeper. Dodge enemy attacks, avoid deadly traps, and use special combat platforms to fight back.
Across one hundred floors, you will face different enemies with their own appearances, attack patterns, and special abilities.
Don’t worry—you won’t be going in empty-handed. Equipment, a forge, a rune workshop, and other facilities are available to help you prepare for the journey.
Travel through five distinct regions, from the dungeon entrance to the depths of the abyss. Every region introduces new enemies, mechanics, and challenges.
What really lies on the hundredth floor?
Give it everything you have, hero. Reach the bottom and uncover the secret.
Game Features
⚔️ A straightforward adventure inspired by classic platformers, now with combat.
🎮 Simple controls and one clear objective: defeat the monsters and keep descending.
👾 A steadily increasing challenge, with new mechanics and surprises appearing throughout the journey.
👍 Several progression systems outside the dungeon—but none of them are mandatory. If you’re good enough, you can even take off your equipment.
🔮 No small fry—only serious opponents! Each of the one hundred monsters has its own characteristics.
🚀 Every area features specially designed platforms, enemy attacks, and stage mechanics spread across its floors.
Ideas Still Being Considered
⛰️ How can the relic system become even more interesting?
♾️ Should an endless mode unlock after completing the game?
Let me know what you think! I’ll be working hard to get a playable demo into your hands as soon as possible.