A low-poly comedic precision platformer where your dad’s “back in my day” school stories become a playable nightmare. Every death makes the tale more ridiculous—blizzards, reverse winds, “uphill both ways,” and more. One goal: reach school.
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遊戲資訊
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遊戲
發行日期—發行日期未公布
開發人員Voidvania發行商Voidvania類型冒險獨立休閒
—成就—DLC4291040App ID
相容性與功能
Windows未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
系統需求
最低配備建議配備作業系統Windows 10Windows 10 x64處理器Intel Core i3-2100 / AMD FX-4100Intel Core i5-4670K (4 * 3400) or equivalent; AMD FX-8350 (8 * 4700) or equivalent顯示卡Intel HD 4000 / AMD Radeon HD 5000GeForce GTX 1050 ( 2048 MB); Radeon RX 580 (8192 MB)儲存空間5 GB available space20 GB available space
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How Did My Dad Go to School? is a low-poly, comedy-driven, precision platformer where dads’ endless “Back in my day…” school stories turn into actual gameplay.
Logic doesn’t live here—because it got stuck inside Dad’s memory. Each level begins with an over-the-top dad line, and that line becomes a mechanic:
- “Winters were brutal!” → icy floors, pushing winds, massive rolling snowballs
- “It was uphill both ways!” → gravity gags and impossible slopes
- “We had no shoes!” → tactical shoe/no-shoe choices that change how you move
With every death, Dad’s story escalates… and the world gets even more ridiculous. In this game, dying isn’t just punishment—it’s the punchline that unlocks the next layer of chaos.
Gameplay
- Short, intense stages: 1–3 minute vignettes with quick checkpoints
- Precision platforming: tight controls, readable hazards, “fair” difficulty
- Shifting conditions: wind cycles, collapsing platforms, chase moments
- One objective: reach school (while carrying Dad’s ego intact)
Content & vibe
- Low-poly visuals: clean silhouettes, clear readability, snappy comedy animations
- Humor-first presentation: dad quotes, signs, absurd details
- Replayable runs: fewer deaths, faster times, cleaner routes
Can you finally make it to school… or will Dad’s story keep getting worse every time you fail?
玩家數更新於 — · 商店資料更新於 9月23日 上午12:27 UTC · 來源:SteamWebAPI