A deep 2D strategy of cosmic trade and faction warfare. Build trading empires, refine asteroids, lead fleets into battle and run faction politics — solo or in four-player co-op
Hollow Stars 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
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遊戲資訊
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遊戲
發行日期2026年9月9日16 天前發行
開發人員AppGX發行商AppGX類型策略模擬
15成就—DLC4767240
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玩家數更新於 9月19日 上午04:41 UTC · 商店資料更新於 9月22日 上午08:43 UTC · 來源:SteamWebAPI
輔助功能與音訊Adjustable DifficultyColor AlternativesMouse Only OptionPlayable without Timed Input
更多Contrast ControlsPlayable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 10 (64-bit)Windows 11 (64-bit)處理器Intel Core i3-8100 / AMD Ryzen 3 1200Intel Core i5-9400 / AMD Ryzen 5 3600顯示卡GPU with Vulkan 1.0 support (Intel HD 520 / equivalent)Dedicated GPU with Vulkan 1.2 (GTX 1050 / RX 560)記憶體4 GB RAM8 GB RAM儲存空間2 GB available space相同
關於 Hollow Stars
The stars are hollow — but they aren't silent.
Great powers carve up the void. Convoys crawl across warp lanes. Pirate dens wait for a careless cargo. Hollow Stars is a strategy about the people who keep the economy alive: fleet captains, station managers, and the magnates who own whole empires.
This is a game of decisions, not reflexes. Hit tactical pause, dispatch fleets along trade routes, side with one faction against another — then watch the world keep living its own life.
What's inside
A living economy that doesn't cheat. Every price emerges from supply and demand. Every deposit is finite — mine it out and it's gone. Every NPC credit is real and going somewhere.
Up to four-player co-op, three modes. "Family" — one faction, shared wallet. "Allies" — separate empires in the same sector, trade and help one another. "Rivals" — open competition, whoever builds the network first wins.
Conservation of entities. Ships are built from ore and alloys. A destroyed ship becomes wreckage — loot it or recycle it. NPCs don't respawn.
NPC hierarchy. Without an Admiral, no full-scale war. Without a Diplomat, no alliances. Without a Magnate, no trade network. Heroes are found, hired, and kept.
Dozens of systems, factions with doctrine. The Military builds shipyards and capitals. Scientists unlock recipes. Traders crush rivals on price. Pirates live by raids and breed in neutral sectors.
Fog of war and private data. Every player sees a different galaxy. Your scout found an ore field — it's yours until a rival scout finds it too.
Clean top-down, readable iconography. Minimum visual noise, maximum information. No shooter gameplay — strategic decisions only.
Co-op
- Multiplayer was on the table from day one. The lobby host picks a mode:
- Family — one faction, shared wallet; ideal for a couple or parent-and-child.
- Allies — separate factions with an alliance pact. Each player builds their own empire, but borders are open and resources flow directly between you.
- Rivals — one sector, several competing players. Victory is economic (monopoly) or military (capital captured).
If a friend drops out, the world patiently waits for them to come back. Nobody gets kicked, nothing gets lost.