This game is a brutally hardcore sci-fi tower defense, featuring BBS-era and ASCII graphics. You are a commander who must use everything at your disposal to stop the AI horde from opening the rift, and unleashing a cosmic horror upon the earth.
Hold It In 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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遊戲資訊
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遊戲
發行日期—發行日期未公布
開發人員Timothy Graham發行商Timothy Graham類型動作策略獨立
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月23日 上午01:55 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10—處理器Intel Core i5 or AMD equivalent—顯示卡GPU with WebGL 2.0 support—記憶體4 GB RAM—儲存空間500 MB available space—
關於 Hold It In
Hold It In is a hardcore sci-fi tower defense roguelite, focussed on deep strategic combat and sandbox play.
You play as a commander who must use at everything at your disposal to hold closed a rift, from which interdimensional horrors are staring out, ready to end our world if the shields are breached.
The game all takes place in a 360 degree battlefield, with the rift at the center, and a horde of robotic machines attacking your defenses.
Nobody knows why the machine host wants to open the rift, but does it even matter? Your job is to smash the living **** out of them and last long enough for the UN scientists to figure out how to properly close the damn thing.
This is an easy game to pick up and play, but a brutally difficult one to master. Key features:
- Open ended playstyle with deep synergies and theorycrafting, and loads of upgrades and branches in skill trees
- Varied and expansive roster of units and defenses to choose from
- Extreme levels of player agency and possibilities for beating the game
- Relentless, head-banging soundtrack with a very "Doom 2016" feel to it
- Enemies that are truly diverse and carefully designed to feel like a real machine host throwing everything it has at you, and pushing you to the limit of your decision-making skills and game sense
- Bosses that are memorable and throw up hard counters to your best laid plans, rewarding experience and knowledge
- A high but fair level of difficulty, each run is permadeath, funds to purchase stuff is scarce and feels earned
- Graphically, the game has a retro Bulletin Board System (BBS) aesthetic, with glyph-like and minimalist visuals, but a lot of juice and modern UI and UX sensibilities
Why am I creating this game?
I wanted to what it would feel like to play a tower defense with a similar intensity to the Doom series in terms of action, but with the strategic depth of games like Rift Wizard, FTL: Faster Than Light, and Path of Achra. This is basically that game, to the best that I can do with my skill and resources.
The game is meant to give a sense of surreal abstractness but also hard-hitting moment to moment brutality in the battlefield. It will feel familiar but also in a strange, almost liminal way due to the graphics and the storyline, which seem generic at first glance but go far deeper in terms of lore and realism than it would seem at first glance.
The game makes you feel like a smart badass at times, and at other times like you don't know what on earth you need to do to beat the next boss or enemy combination.
I envisage that most players will get at least a few hundred hours out of the game. It is designed to reward deep thinking and lateral puzzle solving. I have designed it carefully to offer a challenge to even the most crafty of players. Good luck and I hope you get as much of a kick out of it as I did making it.
常見問題
Steam 目前未列出 Hold It In 的價格。
Hold It In 尚未發行,目前也還沒有公布發行日期。
最低配備:Windows 10, Intel Core i5 or AMD equivalent, GPU with WebGL 2.0 support, 4 GB RAM。上方的系統需求卡片比較了各平台的最低與建議配備。
Steam 標示 Hold It In 需要 500 MB 的可用硬碟空間。
這款遊戲目前還沒有 Steam 評論。
有,Hold It In 的介面與字幕支援繁體中文,但沒有中文語音。Steam 上 Hold It In 共列出 20 種語言,其中 1 種有完整語音。
沒有,Steam 將 Hold It In 列為單人遊戲。
SteamStatistics 上的 Hold It In Steam 圖表提供即時玩家人數,以及 24 小時、7 天與 30 天曲線,至少每十分鐘更新一次。
在 Steam 上,Hold It In 支援以下平台:Windows、macOS和Linux。完整控制器支援。