You are a cube and all you need to do is reach the highest point. You will need patience and persistence to progress, it won't be easy, you will fall, you will fail, you will regret it, over and over again, but you will learn from each mistake. You just need to try again, and fall once more.
Hexahedral 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論3 篇評論
100.0%3 user reviews
3 篇好評0 篇負評
推薦數—評分
媒體
6 張圖片
遊戲資訊
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遊戲
發行日期2025年11月27日10 個月前發行
開發人員Limas Apenas發行商Limas Apenas類型策略獨立模擬
—成就—DLC
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10/10Lorran Mozhart Nazar
“Man, it feels like I'm controlling a popcorn”
玩家數更新於 9月18日 下午10:37 UTC · 商店資料更新於 9月22日 下午09:03 UTC · 來源:SteamWebAPI
輔助功能與音訊Custom Volume ControlsPlayable without Timed InputSave AnytimeStereo Sound
系統需求
最低配備建議配備作業系統Windows 10—處理器AMD Ryzen 3200G or above—顯示卡AMD Vega 8 Integrated or above—記憶體2 GB RAM—儲存空間3 GB available space—
關於 Hexahedral
Hexahedral is a challenging, cuboid, physics-based, 3D platformer with precise mechanics and a dark, surreal atmosphere.
Here, you control a red cube whose movements are physics based, you need to learn how your movements work and how to jump properly to surpass a challenging and confusing path so you can reach as high as you can.
You also have the ability to rewind time by 2 seconds in the case you fall down. It's not much, but it's enough to save a life.
This game is intentionally difficult and confusing at times, forcing you to explore the map and find your own path.
The mechanics are simple—but require time and patience to master.
You will face numerous challenges in a square, dark, and lifeless world, where every jump depends entirely on you and your own abilities.
So, don't give up. Breathe slowly. Drink some water. Take another pill. Be patient, relax...
And remember: it can always get worse.
Hexahedral is a message — for those brave enough to hear it.
Not what one desires, but what one needs.
This game was made to convey a dark, oppressive, suffocating, and desolate experience — a feeling of torpor, twilight, and dissonance.
During development, Hexahedral ended up becoming an artistic project in which I incorporated my deepest feelings, my most agonizing frustrations, and my most disturbed desires into every fragment of the game.
I created a art work without restrictions, without fear of showing what I truly feel.
This project became the culmination of my enclosed nullity.
Perhaps it's daring.
Perhaps it's too insulting.
However... it's honest.