You were sent to survey Lammas House. It is a pleasant old house on a warm evening. Walk north, east, south and west, and the fourth door opens somewhere you have never been. Come back each day for a week, and take its measure before your time runs out.
Halls of Dusk 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
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發行日期2026年10月17 天前發行
開發人員Jabuticaba Games發行商Jabuticaba Games類型休閒
—成就—DLC5405640App ID
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玩家數更新於 — · 商店資料更新於 10月17日 上午05:15 UTC · 來源:SteamWebAPI
Harrow & Finch have sent you to take the measure of Lammas House. It reads as a house: wallpaper, floorboards, a lamp in every ceiling, the sun going down outside every window. Then you walk north, east, south and west, and the fourth door does not bring you back.
Every room is really there. Doors you open stay open, as many as you like, and you can stand in one room and look through two doorways into two others that cannot both be where they are.
Come back each day and find the day's documents behind a chain of keys, then leave by the door you came in. The house is different every day, and a little less patient.
Letters, research papers, photographs and a child's crayon drawings are hidden in drawers, cupboards and lids, and kept from one day to the next. Nobody tells you what happened here. The pieces do, if you find them.
A little girl lived here, and she knew the house better than anyone. Her toys open the rooms she kept to herself.
Nothing hunts you while the time lasts... Or does it?
- First-person exploration in impossible, non-Euclidean space -- seen, not just mapped
- Sunlit, ordinary, and wrong: no gore and no monsters in the walls
- A seven-day campaign, and a ten-day mode once it is done
- Three difficulties: Chill, Usual and Dread
- English and Portuguese (Brazil)