A vector-style space duel for 2–6 players where every world pulls and every shot curves. Fly between polygon worlds, land to become a tank, and lob charged shells around planets to detonate on command. One hit kills. Play on one screen with friends, AI bots, or both.
輔助功能與音訊Adjustable DifficultyKeyboard Only OptionPlayable without Timed Input
系統需求
最低配備建議配備作業系統10相同處理器Dual-core, 2.0 GHzQuad-core, 2.5 GHz+顯示卡OpenGL 3.3 GPU (Intel HD 4000 or newer)Dedicated GPU (GTX 750 / RX 460 or newer)記憶體2 GB RAM4 GB RAM儲存空間200 MB available space相同
關於此遊戲
關於 Gravity: Orbital Arena
One hit. Every shot counts.
Gravity: Orbital Arena is a glowing, old-school arena duel for two to six players where one hit is all it takes. Pilots fight across polygon worlds that tug at everything near them — ships, shells and asteroids alike — so a straight line is never the shortest way to a kill. Rounds are quick, the controls are three buttons, and the rematch is one press away.Features
- Gravity does the aiming. Every world bends your flight path and your shots. Slingshot around a rock, or lob a shell over one into someone hiding behind it.
- Land and become a tank. Touch down gently on any world to refuel and swing a turret. Touch down too hard and you're a crater.
- Charge and detonate. Hold to charge a shell, release to fire, then trigger it remotely at the perfect moment. Blasts don't care whose side you're on — yours included.
- Asteroids drift and split. They tumble through the arena with a pull of their own and break apart when hit.
- Fresh levels every match. Each match generates a new layout, so no two arenas are the same.
- First to three. Win three rounds to take the match.
Play together, on one screen
- 2–6 players on a single screen: up to six humans, or fill the empty seats with bots.
- Keyboards and gamepads. Three keyboard layouts side by side (WASD, arrows, IJKL), or plug in controllers.
- Nine AI personalities. Hunters, Snipers, Artillery, Kamikazes and more, each at easy or hard, so a solo practice session still bites back.
- Rotate, thrust, fire. That's the whole control scheme.
玩家數更新於 — · 商店資料更新於 10月16日 上午06:15 UTC · 來源:SteamWebAPI