Go Home 1986 is a retro first-person maze game focused on navigation, time pressure, and atmosphere. Navigate abstract labyrinths, manage limited tools, and reach the exit before time runs out.
Go Home 1986 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本目前只有一天的歷史資料,曲線至少需要兩個樣本。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年2月17日7 個月前發行
開發人員Pascal Tatipata發行商DL Sounds類型獨立
6成就—DLC4364820App ID
關於此遊戲
玩家數更新於 9月19日 上午12:56 UTC · 商店資料更新於 9月22日 下午08:03 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 (64-bit)—處理器x86—顯示卡Integrated graphics—記憶體8 MB RAM—儲存空間1 GB available space—
關於 Go Home 1986
Go Home 1986 is a retro first-person maze game focused on tension, navigation, and atmosphere.
Inspired by the aesthetics and limitations of 1980s PC games, the game places you inside a series of abstract, procedurally generated labyrinths. There is no combat, no map, and no guidance. Only you, the system, and the clock.
Each level must be completed within a strict time limit. Navigation tools exist, but they come at a cost. Using system assistance consumes time, and certain environments interfere with your controls or perception. As you progress, the pressure steadily increases.
The experience is intentionally minimal and impersonal. Sparse 8-bit music and system sounds reinforce the sense of isolation, echoing the cold, mechanical tone of early computer games. The world feels empty and distant.
Tension does not come from enemies, but from disorientation, time pressure, and the subtle feeling of being observed by the system itself.
Go Home 1986 is designed as a short but intense single-player experience, intended to be completed in one or several focused sessions.
Features
- First-person maze exploration
Navigate abstract labyrinths with no combat, no enemies, and no hand-holding.
- Procedurally generated levels
Each run presents new maze layouts across 20 increasingly demanding levels.
- Strict time pressure
Every level must be completed before the timer runs out. Hesitation is costly.
- Optional navigation tools with consequences
System assistance exists, but using it consumes valuable time.
- Environmental interference mechanics
Certain areas alter controls, perception, or movement, increasing disorientation.
- Minimalist retro presentation
Inspired by the visual and technical limitations of late 1980s PC games.
- Sparse 8-bit soundtrack and system audio
Sound design reinforces isolation, tension, and mechanical detachment.
- Score, rank, and full end sequence
Performance is evaluated at the end of the experience.
- Short, focused single-player experience
Designed to be completed in one or several concentrated sessions.
常見問題
Go Home 1986 在 Steam US 區商店的售價為 $1.99。自 2026年9月22日 以來,本站記錄到的最低價為 $1.99。Steam 在 14 個地區為這款遊戲分別定價,各地區價格列於上方。
Go Home 1986 由Pascal Tatipata打造,於 2026年2月17日 發行。7 個月前發行。