If he spots and catches you, you’re no longer one of your own. One hunter. Several survivors. Five minutes. Invisible to the hunter until the UV flashlight catches you. The shot doesn't kill—it turns you into a hunter.
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開發人員Humbertronics Arts發行商Humbertronics Arts類型動作獨立
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玩家數更新於 — · 商店資料更新於 9月23日 上午12:28 UTC · 來源:SteamWebAPI
If it sees you and hunts you down, you are no longer one of them. Glow and Panic is an asymmetric multiplayer hide and seek thriller. One hunter. Several survivors. Five minutes. Factory darkness, neon and the fear of ending up in the hunter's UV flashlight cone. Survivors are invisible to the hunter. There is no easy silhouette and no "I saw you across the hall". If it does not reveal you, you do not exist. Hunter: You play in first person : an ultraviolet flashlight with limited battery is your tool, your weapon the pistol the shot does not kill: it infects. A hit turns that player into a hunter. Classes change how you hunt, not the goal. Tracker: footprints, grenades and more UV time. You read the floor and close the distance. Trapper: mines that infect. You control hallways and lockers. Survivors can disarm them... if they dare to stay still. Tactician: sonar and reveal pulses. You do not need to see them: the radar tells you where they are. Survivors You are visible to each other (neon and name) and invisible to the hunter. The clock is on your side: if one of you is still unconverted when the hunt ends, you win. The hunter wins if nobody is left. Loot in crates: smoke, taser, decoys. Hide, mislead, stun... and do not stand there staring at the light. Infection: When you are hunted you do not leave the match: you switch sides. You keep your look and your name. You get a UV flashlight and a pistol. You do not inherit the class tools. From victim to a problem for those who remain. Factory An industrial complex: hallways, containers, offices, shadows. Short matches, different roles, absurd cosmetics in a place that does not forgive noise Features 1 hunter against a team of survivors survivors are Invisible to the hunter and can only be revealed with the hunter's UV flashlight and its abilities Infection: the fallen join the hunt Three hunter classes (tracker, trapper, tactician) 5-minute matches Online multiplayer (Steam) Survivor customization.