Wickeina 'Wicke' Gestalt still lives in a haunted house. The sequel title to GESTALT: The Fifth Day, Wicke is forced to confront her past in this point-and-click psychological horror title with multiple scenarios, branching narratives, challenging puzzles and tense situations.
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開發人員KINJAKO發行商KINJAKO類型獨立休閒
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FEATURES:
- A grainy, black and white graphic novel aesthetic
- A point-and-click style of navigation and exploration
- Puzzles, problem-solving, and drag/drop sequences to solve problems and mysteries
- A non-linear story with choices that change how the narrative is told, and where it will go
- Multiple endings based on Wicke's actions
- Psychological horror based around dread, depression, and the unknown
- A story-driven narrative
- A medium-length game meant to be finished within 6+ hours (DEMO LENGTH: 30-40 Minutes)
GAMEPLAY:
GESTALT: Memoria is the sequel game to GESTALT: The Fifth Day, taking place both inside of Wicke's haunted home, the city she lives in, and the deepest recesses of her psyche. In order to confront or bury her past, Wicke must explore the deepest recesses of her subconscious, and even her own memories. She must overcome the distorted images of the past through her own wits, mettle, and ability to solve problems.
Solve puzzles and use your skills of deduction to navigate the unknown, bizarre, and strange. Time seems to be a factor, as Wicke will often find herself back in places she has visited previously, unknowingly giving her second chances. However, this does not make her immune to consequence. Failure is still very real, and this strange temporal phenomenon appears to have its limits. Be wary: Both failure and success will drive Wicke's story forward.
STORY:
Wickeina 'Wicke' Gestalt still lives in a haunted house.
Taking place approximately one year after the events of GESTALT: The Fifth Day, GESTALT: Memoria sees Wicke still tackling the day-to-day ebb and flow of everyday life. Though she has grown accustomed to some sense of control within her haunted home, the paranormal phenomenon within never rest. One such entity comes forth, more violent and incessant than the rest, who threatens both Wicke's safety and mental wellbeing. Along with this dangerous new monstrosity is another new entity: A deer-like creature of unknown origin, who seems incredibly invested in Wicke's desires. Wicke must figure out how to rid herself of the monstrosity that is terrorizing her, trying to discern the validity of the deer-like entity's help, all while trying to maintain her own fragile mental state. To proceed forward, Wicke is forced to look back.
Wicke's fate will be decided by her true desire.
A Game by KINJA