The shelter is not safe anymore. You must venture into the Buenos Aires subway, defeat colossal Demon Bosses in a frenetic parry-based combat, explore branching stations, improve your equipment, level up, and claw your way to the surface to save your kitten, Gaucho.
Gaucho: Subway Escape 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
7 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期20273 個月後發行
開發人員SymbioStudio發行商SymbioStudio類型動作冒險獨立角色扮演
—成就
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月22日 上午05:15 UTC · 來源:SteamWebAPI
BUENOS AIRES FELL. THE SUBWAY BECAME HELL.
Demons overran the Earth. Humanity survives in underground shelters and the one beneath Buenos Aires is ruled by military tyrants. Their latest decree to "conserve resources": "Pets are banned... the cleansing has begun".
Rob cannot allow that. Gaucho, his kitten, is the last family he has left.
So he does the unthinkable: he escapes into the demon-infested subway and fights his way to the surface, station by station. There's just one problem: every station exit is guarded by a colossal Demon Boss.
Every boss is a puzzle wrapped in violence.
You'll die learning their patterns and die again until something clicks on you. Beating one is the door to the next station, and each station it's a step closer to the exit.
THREE BUTTONS. TOTAL FOCUS.
Attack. Block. Parry. That's your whole arsenal and every enemy breaks the rules differently.
- Some attacks can't be parried.
- Weak shields shatter under pressure.
- Enemies heal, block, parry you back.
- Unleash special abilities of their own too.
The result is a combat style that's frenetic without movement arround the stage. Almost rhythmic, built on pattern, focus, and reaction. It's simple to understand, hard to learn, and impossible to survive.
Minion fights between bosses are practice with stakes.
Gain XP, level up, equip better weapons and shields and sharpen the only weapon that really matters: you.
HAND-DRAWN HELL
Each station is a web of nodes where every step could open and closes paths. Explore and re-explore to find weapons, shields, consumables, NPCs, side quests, traps, and challenges where you must to make choices-and all of them will not be clean.
Every frame is hand-drawn in a 2000s anime style by a single illustrator from Argentina.
No generative AI. No filler. Just pure art.
Wishlist Gaucho now!
it genuinely helps our three devs team from Argentina bring this cat home ♥