Further From Me is a first-person narrative puzzle game where you explore an abandoned medieval village in search of your missing family. Solve environmental puzzles, uncover long-buried truths, and confront the person you've been running from all along.
Further From Me 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
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30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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發行日期—發行日期未公布
開發人員Álvaro García發行商Álvaro García類型冒險獨立
—成就—DLC4735120
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玩家數更新於 — · 商店資料更新於 9月23日 上午02:54 UTC · 來源:SteamWebAPI
ABOUT THIS GAME
After some time away, Robert returns to the isolated village he once called home in search of his family, only to find its streets abandoned and its silence hiding a far darker truth. Explore a dense, atmospheric village in this first-person narrative puzzle adventure, solve environmental puzzles, wield a hand lamp capable of revealing what the world chooses to hide, and piece together the past through fragmented memories, forgotten places, and buried secrets as Robert confronts both the fate of those he loved and the truth about himself.
FEATURES
A village frozen in silence
Explore an abandoned rural settlement shaped by dense forests, narrow stone streets, forgotten homes, and a haunting atmosphere.
Light reveals what memory hides
Use Robert’s hand lamp to uncover hidden objects, altered realities, and clues invisible to the naked eye, transforming exploration, storytelling, and puzzle-solving.
A story about identity, loss, and acceptance
Uncover a deeply personal narrative where every discovery recontextualizes the village, its people, and Robert himself.
Meaningful puzzles woven into the world
Unlock doors, reconstruct forgotten events, and solve immersive puzzles designed as natural extensions of the environment and narrative.
ABOUT THE DEVELOPER
Hi, I’m Álvaro García, an independent game developer driven by emotional storytelling, cinematic experiences, and deeply human themes.
Further From Me is my first released game, and the beginning of a journey to create experiences that stay with players long after the credits roll.